Stryder180 Posted June 16, 2012 Share Posted June 16, 2012 (edited) I've recently been posting in the Skyrim technical help section, because I had some strange CTD's that I could not explain. However, I have diagnosed my problem: while it is active, the tytanis mod will not allow me to travel to 3 seemingly random locations: the dawnstar sanctuary, some parts of Morthal, and the river estuary within the mod Moonpath to Elsweyr. This is strange, because I've been using the tytanis mod since the beginning of my playthrough of Skyrim. The Asteria mod will not allow me to travel anywhere in the overworld of Skyrim (the actual world, places like Whiterun and inside of buildings are fine) without freezing at the loading screen when it is enabled. I will supply a link to my other post in the skyrim technical discussion mod, so you can see the suggestions and measures I've already taken, as well as my mod list. Does anyone know what might be causing this? Edited June 17, 2012 by Stryder180 Link to comment Share on other sites More sharing options...
Stryder180 Posted June 17, 2012 Author Share Posted June 17, 2012 http://forums.nexusmods.com/index.php?/topic/694233-skyrim-crashes-in-specific-instances/page__p__5502552#entry5502552 That is the URL to the Skyrim Technical Support thread that I posted. Do I need to reinstall Tytanis and Asteria, or are they conflicting with other mods? Link to comment Share on other sites More sharing options...
jet4571 Posted June 17, 2012 Share Posted June 17, 2012 (edited) Just keep with that thread. Georgiegril is giving sound advice so far. But to me it sounds like either a borked save or your Skyrim install is an issue. So copy and paste, quoting, and editing myself for both issues. the cheap clean save for use with house mods, followers, armor, and weapons. simply uncheck the mod from load order, enter the game. save and exit. cleaned. small scripted mods like a single quest that only affects new things that were added to the mod, you can fast travel and wait for a short period of time, most say 4 hours. then save and exit. and there's a clean save. But that wouldn't be a proper clean save for a mod that changes things on a global scale like FNIS or Tytanis and all the mods that can be used with it, if you really want to insure its cleaned you need to do the 31 day wait cleaning. issue is scripts can still be running even if they were deleted. 31 days is a full world reset so scripts should stop running if they no longer exist and the trigger to make them start are gone. There are a few scripts that will continue running regardless but those are few and far between. A true clean save should be relatively simple although time consuming. first uninstall all mods that have animations you suspect in it, make sure to not just uncheck it from the load order but make sure the scripts, textures, meshes, everything are removed as well. then go to a location that has no NPC's in it and dont do anything but wait for 31 days, or 24 hours 31 times. tedious and time consuming but it will completely reset the whole world and is the amount of time Bethesda stated. Location with no NPC's in it, open console and type "coc qasmoke" without quotes. after 31 days type "coc Riverwood" without quotes to get back to the world. At this point make a save, not a quick save or auto save, and that save is now your clean save for all animation mods. Having a completely clean install of the game is allot harder to do and takes up some harddrive space. Good time to make one is if you decide to start a new character. First you backup what mods you created, or can no longer download. then uninstall Skyrim. Delete the Skyrim directory altogether, delete all your saves as well. Now install Skyrim again. Once it is complete copy the whole Skyrim directory and paste it someplace else. This is your backup and clean version. Now start a new game and save after creating the new character. Not a quicksave or an auto save. This is now your absolute clean save so make a backup of it. Now reinstall all your mods that you use and only those you use. If a patch comes out and it borks your game, just copy and paste the backup into the original after you shut auto update off. If a patch comes out and its great and you want to update your backup its more copy and paste. Shut steam down. copy the Skyrim Directory and paste it someplace else, delete the original when done, Copy the backup and paste where the skyrim directory is supposed to be. restart steam and make sure it starts downloading the patch. When the patch is complete, delete your old backup, copy the new clean to where the old was. Now copy the mod version back into its original location. delete the mod version copy or keep it as a mod version backup if you have plenty of harddrive. I suggest not to use cut and paste, copy only and delete after just incase something goes wrong during the process. Its an extra step but way better than having 2 useless broken versions if something happens. Always copy and paste large files or directories lol.(was in a animation mod discussion so thats an example) I suggest do a clean save with the potential bad mods not running then test with both separately. if that doesn't work do a complete clean save with the 31 day wait. no fix yet... follow the clean install instructions. Edited June 17, 2012 by jet4571 Link to comment Share on other sites More sharing options...
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