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Unique Player Head Mod


Uziumi

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I have yet to find a working "Unique Player" mod that has the ability to edit or change the player's head that doesn't affect anyone else in the world.

How come this seems near impossible to do? (Or is it just blatantly impossible seeing as I've never seen it work)

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iSynth Android Customization.

 

Requires F4SE and Looksmenu.

 

Change the character in-game to a variety of skins. Working on additional supports.

 

I'm seeing an issue with it. You can't use different facial structures with it.

For example: You can't use "Chiseled 2" nose or it will cause the skin around the nose back to the default skin. The only nose you can use is "Prominent 1".

 

This is an issue I've seen with many of these mods that supposedly changes your facial texture to a unique one, but you can't edit the face to the way you want or you lose the texture.

Edited by Uziumi
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iSynth Android Customization.

 

Requires F4SE and Looksmenu.

 

Change the character in-game to a variety of skins. Working on additional supports.

 

I'm seeing an issue with it. You can't use different facial structures with it.

For example: You can't use "Chiseled 2" nose or it will cause the skin around the nose back to the default skin. The only nose you can use is "Prominent 1".

 

This is an issue I've seen with many of these mods that supposedly changes your facial texture to a unique one, but you can't edit the face to the way you want or you lose the texture.

 

 

See my response to your other post on the mod page:

 

Per the Description Page, choose your head preset and make your face FIRST, THEN choose your new body skin.

 

In the future, I would encourage you to play around with a mod a little more before posting about bugs that are not there, or simply reading the Description Page more closely. If you had done so, you would have found the solution to your problem without making it seem to others as if my mod does not work. Thank you.

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iSynth Android Customization.

 

Requires F4SE and Looksmenu.

 

Change the character in-game to a variety of skins. Working on additional supports.

 

I'm seeing an issue with it. You can't use different facial structures with it.

For example: You can't use "Chiseled 2" nose or it will cause the skin around the nose back to the default skin. The only nose you can use is "Prominent 1".

 

This is an issue I've seen with many of these mods that supposedly changes your facial texture to a unique one, but you can't edit the face to the way you want or you lose the texture.

 

 

See my response to your other post on the mod page:

 

Per the Description Page, choose your head preset and make your face FIRST, THEN choose your new body skin.

 

In the future, I would encourage you to play around with a mod a little more before posting about bugs that are not there, or simply reading the Description Page more closely. If you had done so, you would have found the solution to your problem without making it seem to others as if my mod does not work. Thank you.

 

The issue is the skin overlay resets all of my facial types to the 1st choice. How does one stop that from happening? I've already had picked a preset and made my face before I even touched the skin overlay.

It simply resets my face types back to the 1st option and when I try to change it back to the choices they were beforehand, it removes the custom texture around that type.

 

EDIT: I've posted on the mod page the exact steps I've taken to try and figure out where my stupidity comes in.

 

I'm going to guess I just don't understand why it does this, but I'm not seeing a way to stop it from reverting my face to the 1st options on the type list.

Edited by Uziumi
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I kept plugging at it, and I've found that when you change the Type, you can reduce the percentage (LB and RB on an Xbox Controller) and the shading issue goes down as well.

 

So, as before, choose your Body Skin and make your face, but reduce the percentage when you choose the "Type" for each facepart and the shading issue should literally just fade away.

 

I will be updating my description page accordingly. Good luck. :)

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I kept plugging at it, and I've found that when you change the Type, you can reduce the percentage (LB and RB on an Xbox Controller) and the shading issue goes down as well.

 

So, as before, choose your Body Skin and make your face, but reduce the percentage when you choose the "Type" for each facepart and the shading issue should literally just fade away.

 

I will be updating my description page accordingly. Good luck. :smile:

That's not the shading though, but it changes the whole nose back to the 1st default choice on the list.

 

There has to be somewhere in the game files those nose shapes and textures are, but I'm not seeing them within the .ba2 of textures to try and find a way to edit them.

When you make lower the transparency it changes the whole shape of the nose and not just the shading.

 

EDIT:

Example: https://gfycat.com/ClassicWateryEgg

It's not just the shading, but the whole shape and texture gets removed and it doesn't look like the saved/designed face and reverts back to the old 1st default shape and texture again.

The same happens with the mouth where it loses it's shape and texture and the same for the eyes especially where it loses it's shape and texture as well. You lose the shading around the eyes, which is fine, but you lose the shape of it as well.

 

The problem has to be that it's not just loading a shading, but a texture somewhere that's set to a texture to load the shape along with the shading as well. That texture is clearly not within the folder that holds the body's texture. I'm not sure where it is, but it's not just shading.

Edited by Uziumi
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Okay.

 

1) The location of the morphs/faceparts in question are in a tab of the HumanRace form of the CK. There isn't really any editing that, but if you feel particularly inspired you're welcome to try.

2) The mod makes changes by script injection with the face, so it's hard to produce an out-and-out fix for the reset when I myself am not a scripter. From what I can tell of the script, any way, I'm not sure a function is included that would allow that.

3) Yes, the percentages alter both morph and shade, but they alter the shading a great deal more than the morphs - for the most part. Some morphs are more greatly impacted by the percentages than others, until you start to bring them down really low. The shading goes away much sooner than the morph does.

 

The reason for this is that the game uses a base mesh for the face, and two TRI files. TRI files use the base shape and then a series of morphs called ShapeKeys. This is why the morphs are causing a shading issue; since the new face texture is introduced by script injection, the game wants to use the vanilla textures for the morphs when you introduce them. This is also why the script injection is resetting some features to the face preset default.

 

Other than using script injection to introduce a custom texture in the LooksMenu, the only way to create custom face textures for a character is to go into the CK and alter what mesh that character uses for their face, introducing a new NIF that sets the string to use a different set of textures. This often results in a vanilla head somehow overwriting that face, instead (I am unsure why), which means a lot of the time you need to make a custom race for that character in order to use the right face in order for that NOT to happen. And if you don't do THAT right, it can introduce a lot of other bugs, depending on how you do it and what character it is. Because Bethesda made race mods for this game FUN.

 

I know this because I have done it this way (see iCurie and iCompanion), and with script injection courtesy of Expired's "Skin Override" feature in LooksMenu. This has the extra benefit of also letting you use custom textures, including head textures, for ANY character in the game rather than just one.

 

So, if you're feeling very froggy, you could try and see if adding the new "Unique Player" mod fixes the issue by copying the iSynth texture you want to use on your character and then using iSynth to inject it, and see if that fixes the morphing issue. I have my doubts, but it's worth a shot. This is my best suggestion for you at this point.

 

Or you could accept the fact that you can have like 75% of the nose you want, for example, with very little actual difference, and enjoy the game. At least until you find a master scripter or someone else who wants to make something like iCompanion, which did what iSynth does but was WAY buggier *and* a 2 GB download. I have been at this a while, with the express purpose of trying to satisfy this exact request for ALL companions, and there is only so much that can be done within this engine. Though if you think you can find or do better, more power to you.

 

I, however, need to sleep before my next shift. Good luck. :)

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