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Draugr Ear Blasting Shout File Names / Locations


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Does anyone know the name of the Draugr shout files and their paths? Or instead, could someone help me learn how to find the filenames and paths of Skyrim resources?

 

I want to replace the Draugr shouts with something that doesn't piss off my neighbors. They are excessively loud, and I haven't been able to find a mod for Special Edition that softens them up a bit.

 

They sound epic, and that's great, but at 10:29 PM I'd rather not have the cops at my door. They are too loud and I'd like to fix it.

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They'll be in Data\Sound\Voice\Skyrim.esm\crDraugrVoice\VoicePowers_Shout*

 

For how to find the path. First you need to figure out where the line is produced from. I went backwards. I knew the voice type.

  • So fired up CK , found CrDraugrVoice in the voice type list.
  • Right clicked and chose "Use Info".
  • That shows me everything that references the voice type.
  • Not a perfect way of tracking it down but it worked in this case.
  • Scrolled down and saw a bunch of the shout INFO topics.

Another way would have been to figure out which quest had the shout topics for dialogue. In this case it's "VoicePowers". Under the Combat tab there's listings for the different subtypes of voice powers. After finding the particular you want open up the topic info. Double click on the response text. This will show you the filename that topic info uses for playing back the audio. It will also show you the path for the different supported voice types that it's flagged for. Provided of course the conditions are set correctly for it to parse that.

Edited by BigAndFlabby
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They'll be in Data\Sound\Voice\Skyrim.esm\crDraugrVoice\VoicePowers_Shout*

 

For how to find the path. First you need to figure out where the line is produced from. I went backwards. I knew the voice type.

  • So fired up CK , found CrDraugrVoice in the voice type list.
  • Right clicked and chose "Use Info".
  • That shows me everything that references the voice type.
  • Not a perfect way of tracking it down but it worked in this case.
  • Scrolled down and saw a bunch of the shout INFO topics.

Another way would have been to figure out which quest had the shout topics for dialogue. In this case it's "VoicePowers". Under the Combat tab there's listings for the different subtypes of voice powers. After finding the particular you want open up the topic info. Double click on the response text. This will show you the filename that topic info uses for playing back the audio. It will also show you the path for the different supported voice types that it's flagged for. Provided of course the conditions are set correctly for it to parse that.

 

This was immensely helpful! Thank you so much!

 

I'm going to look for them right now and I'll post the list when I find them. I loaded Skyrim, Update, and Unofficial Update as masters. Didn't think the DLC's would matter for this.

 

Thank you a million times a million!

 

Edit: that UseInfo thing is handy! The CK tutorials never mentioned that. Great tool.

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Okay question successfully answered, and mod has been made now. Called Quieter Draugr Shouts.

 

For anyone else new to modding Skyrim who wants to know the steps I had to take:

 

Checking the Creation Kit as they said led me to CrDraugrVoice as well. I found that by...

1.) Doing the Use Info thing.

2.) Following the info from that to VoicePowers thing which took a lot of time to track down the proper ones.

 

In the end, I ended up downloading BAE (Bethesda Archive Extractor) and extracting the contents of

 

"Skyrim - Voices_en0.bsa"

 

found in the Data folder. Don't worry if yours doesn't say en0 at the end. 'en' just means English, so yours will be whatever country / languages you're using, and the 0 just refers to which language version. So for Spanish, it be 1, 2, 3, 4... etc based on Mexico, Portugal, Spain, etc. I think the number also correlates with your Region code in your registries. Don't worry about that - just extract the "Skyrim - Voices.bsa" with BAE.

 

Then you get a bunch of XYZ.fuz files. Use the program Unfuzer to extract BOTH the '.lip' and '.wav' files from it. If you use a program other than Unfuzer, you will get '.xwm' files instead. XWM files are WMA files encoded with Direct X. There is a program you can use to decode and re-encode but you don't need that because Unfuzer does that for you.

 

The reason some people might not use Unfuzer is because it flags your antivirus. Don't worry, I study cyber security and Unfuzer is not dangerous. The type of flag is raises is called a reputation flag, and it raises the lowest possible of those. A reputation flag simply means that not many people use this file. Which is obvious, because out of the billions of antivirus customers, what percentage do you really think mod Skyrim's voice files? Not very many. So it has low usage, so it sends up a reputation flag. It doesn't mean bad reputation, it just means not much is known about the file. It's new to the community. It's overly cautious, in a sense. Unfuzer is safe. If you don't think it's safe, there is a free website that uses 50+ different virus scanners and persistent file data tracking to build file reputations and scan for viruses called Virus Total. Upload the file and scan for yourself. It's clean.

 

---------

 

Back to business.

 

Use Unfuzer to extract the lip and wav files from the crdraugr folder.

 

Now I just edited the wav files as I saw fit and used Unfuzer again to but BOTH THE LIP AND WAV files back into fuz files. Then I added them to an archive as normal.

 

The "thundery" parts of the shouts are the wav files at the bottom - the ones with a 3. I think there's 8 of them. BUT if you only make those 8 quieter, the shout will sound weird because the first two words of it will be loud. So I processed all of them instead.

 

And that's about it.

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