SKKmods Posted October 8, 2018 Author Share Posted October 8, 2018 Turns out that player location change with a workshoplist scan of IsWithinBuildableArea() is less overhead than actor load events. Creating 30 duplicate reference scenes was painful, but using shared topic infos made it bearable. Outcome: New commands for individual or groups of settlers to enter and exit power armor, plus block settlers from using power armor, so no need to hide fusion cores any more. Link to comment Share on other sites More sharing options...
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