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Money Bug Is Bugging Me


C3ntury79

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Has anyone had any problems with their items worth in terms of negative value? Whenever I go into any shop and try to sell any item, it is listed as a negative value in red (i.e. If I "sell" a sword for 10 gold it is listed as -10 in red and I'm charged that amount to sell it). I am only level 22 and Speach is @ 32, but I do have about 41 common/popular mods as well. Just wondering if anyone's heard of this, bug or not, before I start widdling away mods?

 

Thank You for any help!

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Update and bump* I ended up uninstalling all mods and problem still occurs with all item value's prior to sale at 0 or negative. Wasn't worth my time considering all my textures got screwed up and spent hours reinstalling mods (Triss armour no longer works *sigh*). I've yet to start a new game and see if that fixes the values. Here's my BOSS report just for kicks:

 

−Script Extender And Script Extender Plugins

SKSE Version: 0.1.5.9

 

−Recognised And Re-ordered Plugins

Skyrim.esm Active

Update.esm Active

SkyMoMod.esm Active

WARZONES - Civil Unrest.esm Active

JSwords.esm Active

ApachiiHair.esm Active

XFLMain.esm Active Requires: Skyrim 1.3+

Extended Colors.esm Active

SoS - The Wilds.esp Active

Birds.esp Active

Birdsofskyrim.esp Active

dD - Enhanced Blood Main.esp Active

Dr_Bandolier.esp Active

Portable Campsite.esp Active

SkyMoMod_lists.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Cloaks.esp Active Bash Tag suggestion(s): {{BASH: Relev}} Note: Use only one cloaks*esp

HentaiGaleArmor.esp Active

JSwordsDistributionBalancePlugin.esp Active

KhantuArmor.esp Active

Vidala'sDress.esp Active

MM_BeluaSangunaireRevisited.esp Active

MM_BeluaSangunaireRevisitedLootTables.esp Active

mm_BeluaSanguinareRevisitedStaminaSprintDrain.esp Active

DeadlyDragons.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}}

BuildableHouse.esp Active

voidLetsGetNaked.esp Active

Killable Lootable Children.esp Active

SkyTEST-RealisticAnimals&Predators.esp Active

Slighty Mighty Dragons Unleveled.esp Active

TRO_BasicNeeds.esp Active

TheEyesofBeauty.esp Active

TemptressVixen.esp Active

XFLDialogue.esp Active

XFLPlugins.esp Active

XFLTweaks.esp Active Requires: XFLMain.esm

Better Followers - NP.esp Active Note: Use only one Better Followers -*.esp

FollowerWander2.esp Active Note: XFLMain.esm has the same functional, but you can use FollowerWander2.esp on your choice. Extended Colors - Selection.esp Active

 

−Unrecognised Plugins

Reorder these by hand using your favourite mod ordering utility.

MD compatible with DD Unleveled.esp Active

Edited by C3ntury79
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  • 2 weeks later...
Update* I uninstalled everything, restarted, and no barter bug running vanilla. Began reinstalling all mods with Boss/Bash and tested fresh start, no barter bug. Sooooo, decided to try uploading a recent save and barter bug initiates. Then ran on old save (just after character creation) and no barter bug with mods. Conclusion: I'm annoyed lol. Barter bug lies within gameplay and not mods so I'll continue my current save and when I sell an item for 0 or negative I'll use console to add its value to my account. If there was a console command to refresh the bartering system to vanilla I'd bet it'd ovetwrite and everything back to norm with mods. Oh well.
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  • 2 months later...
Double Update** Soooooo after installing Dawnguard the barter system restored to normal operations and my items could actually be sold for more tha nrgative or 0 value. Just dandy. Time passes and I eventually decide to make my way to complete the Pinemoon Cave quest "Sybille Stentor,the court wizard of Solitude, sends you on a miscellaneous quest to kill the leader of a group of vampires hiding in this cave." Well well, my friend, we meet again. Money glitches to negative and 0 values upon quest completion (previous saves work as normal up until quest success.) So I upload the older save and avoid Pinemoon and all is well. I make my way, over time, in joining the Dark Brotherhood and upon completion of the first contracts (didn't matter which order) of "Contract: Kill Beitild, Contract: Kill Narfi, Contract: Kill Ennodius Papius" the money bug struck again. So I give up. I'm just posting this in case someone else ever has this issue and will know they aren't the only one. I've yet to find a similar glitch report online. If yhere was a way to reset vanilla barter system or item values via console, it'd prob work, but I doubt that's viable. Edited by C3ntury79
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  • 3 years later...

I know is post is quite old, but adding this comment so if someone is googling for a fix like me, it could help.

 

I just possibly solved this same issue I was having

I came across some posts talking about manually adjusting and then adjusting back your speechcraft skill. Well that did nothing.

I found another that mentioned speechcraftmod

So in console

player.getavinfo speechcraftmod

This was showing a -200 value...so I figured I'd just change it and see what happens.

player.modav speechcraftmod 200

This sets it to 0.

I went up to vendor...sell items now have positive values!

I then buy a breastplate from the vendor, turn around and try to sell it back and the sell price is around 1/4 or so (I'm not mathing =P).

The same posting (by whismerhill) I saw said a -100 value in the speechcraftmod setting will make vendors sell items for 0 gold.

Not sure what changed it, but I'm now happy I have a possible fix. Now to just play the game and see.

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On PC, you can set the fbartermin and fbartermax values, this is usually a big part of any mod that alters stores/trade/vendors. These values can change the game prices dramatically and also make it so speech has little to do with trade price. These are the values to fiddle with if you wanna make it easy or harder to buy and sell.

 

Just for the sake ppl finding this on google, while this undead thread is still a little warm from its reincarnation ;)

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