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Santuary


paragon173973

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I am surprised that no one has made sanctuary yet (the world in which diablo takes place in) it would be a very hard modification and if happened, i would hope it to be an unofficial expansion including a story, Thousands of npcs and voice acting. new guilds and races (i.e druid, barbarian etc.) items (javalin wands halberds etc.)

 

 

 

if any1 is willing to do this mod e-mail me at [email protected] :thanks: :thanks: :thanks: :thanks:

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dont get anyone wrong the idea have been though of now and again the Act 1 sanuraty there have been a few mods that add items from diablo 2 and the odd idea has been suggested but i think people are waiting for diablo 3 i know i am i already pre ordered

 

Carth Onasi

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The issue probably has more to do with the nature of the actual project. Not sure if you've noticed, but there havn't been any successful total conversions for Oblivion. This is because such projects require alot of talents, and touch on areas of modding which few people have any experience with. They also require alot of time, which has in a few occasions, played a deciding factor on if the project even got anywhere. Over time, team members leave, which can put the project in a standstill for several months until someone of similar ability can be found. As most of these total conversion mods require atleast some custom models, often finding a replacement for those skilled people can be a nearly impossible task.

 

The other factor deals more with what you're trying to turn Oblivion into. If you do something similar to the world of Diablo, or atleast just what was in D2, you run into some technical issues. For starters, skills and classes. Even though it is a TC, you still can't replicate the look of certain Diablo type abilities because the skill and spell system is hard coded. Even if you were fine with how Oblivion's spells look, setting up a system to manage it all would likely be a very complicated and troublesome task. In addition to that, the areas don't really lend themselves well for a conversion. The areas in Diablo are extremely linear, while Oblivion was made for free roaming. The result is that you would have a fairly hard time controlling where the player can and cannot go (need visual borders), and would have trouble making areas large enough, but not so large that a person would get lost. This would also make all those areas fairly static and unchanging, which would remove some of the appeal that is the Diablo franchise. Finally, you have the problem with spawns. Diablo is designed to have the player cut their way through hundreds of creatures to get through an area. Oblivion, at best, can only handle about a dozen or so creatures within a fairly large area without the AI showing problems. So replicating that endless wave after wave of enemies wouldn't be possible within Oblivion.

 

Finally, yeah, some of it has to do with Diablo 2 being 10 years old and not much interest or knowledge of the game out there. Although as I pointed out, such a project isn't practical, once D3 comes out, you can almost bet money that people would start asking for Diablo related mods.

 

As far as TCs go, the general realization is that even if one were made, it would have so many limitations placed on it that few would be able to enjoy it. Afterall, most of the popular mods out there would either need to be rebuilt specially for that TC, or something within those mods may not work well with whatever custom systems were in place within the TC. This is why you find alot more people working on additional worldspaces. An addition mod still uses the same base systems as normal Oblivion, so what works in Vanilla will probably work within that new worldspace, atleast partially.

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your right, it really wouldn't be practical and if, like you said, people leave that would be necessary to the project as a whole, would be very disappointing and would be nearly impossible to find replacements like you also said. as unpractical as the project sounds would be amazing if it was started and finished
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