bryanibarra Posted June 18, 2012 Share Posted June 18, 2012 I am working on a mod that Scales the damage of weapons based on their amunition and wanted some feed back if it is too much or too little of scaling I did the scaling based on speed, energy of the rounds and did some math to come up with the numbers I attached a chart and want some feedback. Link to comment Share on other sites More sharing options...
bryanibarra Posted June 18, 2012 Author Share Posted June 18, 2012 (edited) ChartRound m/s Joules Base DMG DT reduction* Final damage 22-250 1122224362.9611.0340.9230-30 493125835.315.29* 30.01.30 Carbine 480119033.45.01* 28.39.30-06 8903894109.338.2571.05.300 Winchester Magum 9595385151.1552.998.25.303 British 761240867.5923.6543.94.338 Lapua Magum 10196734189.0266.15122.87.357 Magnum 49096026.944.04* 22.9.380 ACP 30027512.7X 12.7.40 S&W 36768019.08X 19.08.45-70 Gov't 6934676131.2519.68* 111.57.408 Cheytac 110011257315.7110.49205.21.416 Barrett 99012719357.7124.95232.07.44 Magnum 460160044.916.73* 38.18.45 ACP 33070219.7X 19.7.45 LC 29370919.9X 19.9.454 Casull 380260773.1710.97* 62.2.458 SOCOM 380326191.5313.73* 77.8.50 AE 470220061.759.26* 52.49500 S&W 6024109115.3417.3* 98.0450-70 Gov't 5643037303712.7* 72.484.7mm Caseless 5.45x39mm 880140239.3528.77+ 25.585.7x28mm 71653414.9830+ 14.985.56x45m 905176749.617.3632.246.5 Grendel 770246569.1922.2146.986.8 SPC 785229764.4722.5641.917.62x25mm Tokarev 52077021.613.2418.377.62x39mm 804.7246069.0524.1644.897.62x51mm 850350498.3534.4263.937.62x54R 8053779106.0737.1268.957.5x55mm Swiss 7503700103.8535.3567.59x18mm (SP7) 42052616.7X 16.79x19mm 39057017.6X 17.69x39mm 320880.724.7230+ 24.7212.7x99mm 90013558380.57133.2247.3712.7x108mm 86019230539.78188.92350.8714.5x114mm 100032200903.85316.35587.520ga 00 Buck 530196855.238.33* 46.920ga Slug 510205057.548.61* 48.9312ga 00 Buck 510315088.4213.26* 75.1612ga Slug 520325291.3113.69* 77.6220mm 1035535671503.67526.27977.3625mm Edited June 18, 2012 by bryanibarra Link to comment Share on other sites More sharing options...
McclaudEagle Posted June 18, 2012 Share Posted June 18, 2012 You might want to space all that out so it's easier to read. Right now it looks like the coding of a space shuttle :P Link to comment Share on other sites More sharing options...
bryanibarra Posted June 18, 2012 Author Share Posted June 18, 2012 You might want to space all that out so it's easier to read. Right now it looks like the coding of a space shuttle :P LOL thanks sorry I made an excel world document but it did not let me upload it so I had to do weard stuff to copy it so that chart is the closest I can come up to making it look like a chart. Link to comment Share on other sites More sharing options...
McclaudEagle Posted June 18, 2012 Share Posted June 18, 2012 I really only find it easy to work out gun damage if I'm doing it for a realism mod. Is this for realism or not? Link to comment Share on other sites More sharing options...
bryanibarra Posted June 18, 2012 Author Share Posted June 18, 2012 In a way yes, what I am trying to do is scale weapons based on a number of criteria instead of making all the weapons uber powerful I am just making they scale acording to the 9mm pistol base damage which is 16. Link to comment Share on other sites More sharing options...
McclaudEagle Posted June 18, 2012 Share Posted June 18, 2012 Some of them seem fine. One way to work out whether they're good or not is to look at NPC's health and see how many shots it would take to kill that NPC. Although the only real way to work it out is to test it in-game. You also have to remember there are going to be other factors that will alter the final damage of the weapon (such as skills and perks). Link to comment Share on other sites More sharing options...
bryanibarra Posted June 18, 2012 Author Share Posted June 18, 2012 It a rebalance/ realistic mod I am rebalancing weapon damage because I found it ridiculous that a 9mm pistol had almost the same damage as a 5.56mm rifle and a 5.56mm can defeat soft body armor while the 9mm cannot. I do not want to make it so that its a 1 shot kill game I just want to make it more balanced and a bit more realistic if I wanted to make it realistic I would not do it based on damage but on body parts and would add heart, spine lungs, liver, arteries, brain etc and would add a deteorating effect to health once it has been damaged because in real life if you get shot your probably are not going to regenerate most of your blood in a matter of seconds. Link to comment Share on other sites More sharing options...
betto212 Posted June 23, 2012 Share Posted June 23, 2012 a excel sheet would be easier to handle. with some calculation would be possible to determine DMG ,ap and etc in a logic manner. Link to comment Share on other sites More sharing options...
bryanibarra Posted June 24, 2012 Author Share Posted June 24, 2012 I have made an excel sheet but its not letting me upload it. Link to comment Share on other sites More sharing options...
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