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bryanibarra

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I am working on a mod that Scales the damage of weapons based on their amunition and wanted some feed back if it is too much or too little of scaling I did the scaling based on speed, energy of the rounds and did some math to come up with the numbers I attached a chart and want some feedback.
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Chart

Round

 

m/s

 

Joules

 

Base DMG

 

DT reduction*

 

Final damage

 

22-250

 

1122

2243

62.96

11.03

40.92

30-30

 

493

1258

35.31

5.29*

 

30.01

.30 Carbine

 

480

1190

33.4

5.01*

 

28.39

.30-06

 

890

3894

109.3

38.25

71.05

.300 Winchester Magum

 

959

5385

151.15

52.9

98.25

.303 British

 

761

2408

67.59

23.65

43.94

.338 Lapua Magum

 

1019

6734

189.02

66.15

122.87

.357 Magnum

 

490

960

26.94

4.04*

 

22.9

.380 ACP

 

300

275

12.7

X

 

12.7

.40 S&W

 

367

680

19.08

X

 

19.08

.45-70 Gov't

 

693

4676

131.25

19.68*

 

111.57

.408 Cheytac

 

1100

11257

315.7

110.49

205.21

.416 Barrett

 

990

12719

357.7

124.95

232.07

.44 Magnum

 

460

1600

44.91

6.73*

 

38.18

.45 ACP

 

330

702

19.7

X

 

19.7

.45 LC

 

293

709

19.9

X

 

19.9

.454 Casull

 

380

2607

73.17

10.97*

 

62.2

.458 SOCOM

 

380

3261

91.53

13.73*

 

77.8

.50 AE

 

470

2200

61.75

9.26*

 

52.49

500 S&W

 

602

4109

115.34

17.3*

 

98.04

50-70 Gov't

 

564

3037

3037

12.7*

 

72.48

4.7mm Caseless

 

5.45x39mm

 

880

1402

39.35

28.77+

 

25.58

5.7x28mm

 

716

534

14.98

30+

 

14.98

5.56x45m

 

905

1767

49.6

17.36

32.24

6.5 Grendel

 

770

2465

69.19

22.21

46.98

6.8 SPC

 

785

2297

64.47

22.56

41.91

7.62x25mm Tokarev

 

520

770

21.61

3.24

18.37

7.62x39mm

 

804.7

2460

69.05

24.16

44.89

7.62x51mm

 

850

3504

98.35

34.42

63.93

7.62x54R

 

805

3779

106.07

37.12

68.95

7.5x55mm Swiss

 

750

3700

103.85

35.35

67.5

9x18mm (SP7)

 

420

526

16.7

X

 

16.7

9x19mm

 

390

570

17.6

X

 

17.6

9x39mm

 

320

880.7

24.72

30+

 

24.72

12.7x99mm

 

900

13558

380.57

133.2

247.37

12.7x108mm

 

860

19230

539.78

188.92

350.87

14.5x114mm

 

1000

32200

903.85

316.35

587.5

20ga 00 Buck

 

530

1968

55.23

8.33*

 

46.9

20ga Slug

 

510

2050

57.54

8.61*

 

48.93

12ga 00 Buck

 

510

3150

88.42

13.26*

 

75.16

12ga Slug

 

520

3252

91.31

13.69*

 

77.62

20mm

 

1035

53567

1503.67

526.27

977.36

25mm

 

 

 

 

 

 

 

 

 

Edited by bryanibarra
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You might want to space all that out so it's easier to read. Right now it looks like the coding of a space shuttle :P

 

 

LOL thanks sorry I made an excel world document but it did not let me upload it so I had to do weard stuff to copy it so that chart is the closest I can come up to making it look like a chart.

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In a way yes, what I am trying to do is scale weapons based on a number of criteria instead of making all the weapons uber powerful I am just making they scale acording to the 9mm pistol base damage which is 16.
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Some of them seem fine. One way to work out whether they're good or not is to look at NPC's health and see how many shots it would take to kill that NPC. Although the only real way to work it out is to test it in-game. You also have to remember there are going to be other factors that will alter the final damage of the weapon (such as skills and perks).
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It a rebalance/ realistic mod I am rebalancing weapon damage because I found it ridiculous that a 9mm pistol had almost the same damage as a 5.56mm rifle and a 5.56mm can defeat soft body armor while the 9mm cannot. I do not want to make it so that its a 1 shot kill game I just want to make it more balanced and a bit more realistic if I wanted to make it realistic I would not do it based on damage but on body parts and would add heart, spine lungs, liver, arteries, brain etc and would add a deteorating effect to health once it has been damaged because in real life if you get shot your probably are not going to regenerate most of your blood in a matter of seconds.

 

 

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