Enderverse Posted June 18, 2012 Share Posted June 18, 2012 Hi. Sorry if this has been solved before, but I have no idea how to search for a topic on this. Anyways I just began using nifskope and managed to only figure out not even the basics. In Skyrim, I extracted a nif of a sword and added a new texture from Gimp. Everything looks fine and when I load it and preview in the Creation Kit, the weapon looks just like I wanted it to. However, when I actually play the game, the weapon is extremely dark and has brightly colored pixels and stripes randomly generated all over it. When I attack with it (and get blood on the sword) parts of it turn neon purple. I have no idea what's going on and have spent several days trying to fix/figure it out. I don't know why, but I'm suspecting it has to do with the shader flags in the BSLightingShaderPropertys. Maybe I have the wrong ones?They areShader Flags 1: SLSF1_Specular|SLSF1_Environment_Mapping|SLSF1_Recieve_Shadows|SLSF1_Cast_Shadows|SLSF1_Own_Emit|SLSF1_Remappable_Textures|SLSF1_ZBuffer_Test and Shader Flags 2: SLSF2_ZBuffer_Write|SLSF2_Double_Sided|SLSF2_Vertex_Colors|SLSF2_EnvMap_Light_Fade Are these shaders okay for Skyrim? Is there even a problem with shaders here? Since it looks fine in the Creation Kit, but not Skryrim, is the problem with either of these two? The texture is a .dds, uses BC1/DXT1 compression, and mipmaps were generated. Anyways, here it is in nifskope:http://img268.imageshack.us/img268/525/nifsinge.png How it looks in Creation Kit:http://img209.imageshack.us/img209/2292/creationkit.png But how it actually looks ingame:http://img521.imageshack.us/img521/8966/singeglitch.png Here are the actual nif files 1stperson:http://www.mediafire.com/?t4kpuqk2bwzpm9vandWorld:http://www.mediafire.com/?wr1reyrkrekmbrm Just recently, when previewing the model in the Creation Kit I get this:AssertAssert File: C:\_Skyrim\Code\TESV\BSShader\Shaders\BSLightingShaderProperty.cpp Line: 806 I've been wracking my brain on this for days and help would be much appreciated, thanks! Link to comment Share on other sites More sharing options...
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