vlaka Posted June 28, 2012 Author Share Posted June 28, 2012 is the script from the mod im using blocking the new modifications made to NightEye/DL? Link to comment Share on other sites More sharing options...
steve40 Posted June 28, 2012 Share Posted June 28, 2012 (edited) The script is principally the same as the vanilla one, so I don't think it is an issue.I'll have to look at the esp to see what's going on and attach my script to see what happens. Edit: OK, in my previous post I gave you instructions in step #5 to attach my ConstantDetectLife script to the "NightEyeEffect" Magic Effect. However, the modder has made his own effect called "0cc_NightEyeEffectKhajiit". THAT is the effect that you need to attach my script to. Then it should work. I've modded the file, so I'll go test it in game now. Edit: No, it's not working. I'll have to look at it closer tomorrow. Edited June 28, 2012 by steve40 Link to comment Share on other sites More sharing options...
vlaka Posted June 28, 2012 Author Share Posted June 28, 2012 oh ok, thank you so much yet again Steve :D Link to comment Share on other sites More sharing options...
steve40 Posted June 29, 2012 Share Posted June 29, 2012 OK, I've figured out the problem. Christchex had his "0cc_NightEyeEffectKhajiit" Magic Effect configured with the "No Duration" box ticked. You need to untick that box. Attach my script to this effect, like I said in my last post (don't forget to auto-fill the script property). Then edit the PowerKhajiitNightEye spell, double click on the "Night Eye" effect and set the duration to "999 days" like I described to you in one of my previous posts. That should be it. The reason why the "no duration" setting was causing problems is a bit strange - I assumed it would make the effect perpetual, but actually it made the effect almost instantly dispel, so it effectively dispelled the Detect Life spell and stopped it from refreshing :facepalm: On the other hand, IMODs (image modifiers) don't "dispel", so the nighteye effect kept working regardless. Ok, try that and let me know how it goes. PS. Christchex also modded the werewolf and vampire vision. If you want to mod them as well, you will have to attach my script to 0cc_NightEyeEffectWerewold and Occ_NightEyeEffectVamp (and fix the "no duration" problem for those also) Link to comment Share on other sites More sharing options...
vlaka Posted June 29, 2012 Author Share Posted June 29, 2012 ohh I get it. Something so painfully simple and obvious :(I will try it out hopefully tomorrow or the day after and let you know how it goes :D Can't thank you enough Steve! Link to comment Share on other sites More sharing options...
steve40 Posted July 5, 2012 Share Posted July 5, 2012 Did you get it working? Link to comment Share on other sites More sharing options...
vlaka Posted July 7, 2012 Author Share Posted July 7, 2012 not yet Steve, i've been pretty sick and my concentration is shot :(Will hopefully work on it tomorow or the next day.sorry :( Link to comment Share on other sites More sharing options...
vlaka Posted July 12, 2012 Author Share Posted July 12, 2012 (edited) finally got around to doing it Steve and it works!!!You're a legend, thank you so much for your help!!! :D Only thing is DL stays cast after i've deactivated nighteye but I guess I can live with that :Dto make a backup of the modded files do i just need the esp and the bsa? Thank you again!!!!!!! Edited July 12, 2012 by vlaka Link to comment Share on other sites More sharing options...
christchex Posted July 13, 2012 Share Posted July 13, 2012 Sorry that I didn't look into it, myself. Been busy yelling at inanimate objects (computer) and such (skyrim)... although, since someone else did part of the work for me, I'm appreciative. However, I'm leaning towards making detect life a bonus perk for night eye. :) Link to comment Share on other sites More sharing options...
vlaka Posted July 14, 2012 Author Share Posted July 14, 2012 nothing to be sorry for Christchex, your mod is awesome either way.I just wanted it added for my own silly little roleplay ;P Link to comment Share on other sites More sharing options...
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