samv96UK Posted July 12, 2012 Author Posted July 12, 2012 what's with the Eagles logo? I used the Philadelphia Eagle's logo in the Banner as it was the best logo I could find of an eagle's head side on (Since the crest of the city is also an eagle, that is the main theme).
samv96UK Posted July 14, 2012 Author Posted July 14, 2012 Tenth Update: The mod is really starting to come together now. I've fully scripted the first two main quests, which work very well in my opinion. I'm currently working on weather patterns and music tied in with globals, to give a unique feel and atmosphere for certain parts of the story. Another big thing I've done in the past few days since update nine is created a new outfit. This attire is designed for a main character in the story plot: The Investigator, but can be obtained by the player in some situations. http://static.skyrim.nexusmods.com/images/4286516-1342290800.jpg As an added bonus, I've taken some screens of the investigator in his prime, during the main questline. http://static.skyrim.nexusmods.com/images/4286516-1342290812.jpg http://static.skyrim.nexusmods.com/images/4286516-1342290815.jpg
samv96UK Posted July 17, 2012 Author Posted July 17, 2012 (edited) Eleventh Update:Took a couple more screenshots today, showing a little bit more of one of the small farm areas in the countryside district. On a side note, I've finished scripting 2/8 Main quests, and will probably begin looking for voice actors in a couple of weeks. http://static.skyrim.nexusmods.com/images/4286516-1342559808.jpghttp://static.skyrim.nexusmods.com/images/4286516-1342559839.jpg Edited July 17, 2012 by samv96UK
DwemerHunter Posted July 21, 2012 Posted July 21, 2012 Any ideas on release date yet? I can't wait for this mod any longer...
samv96UK Posted July 21, 2012 Author Posted July 21, 2012 Any ideas on release date yet? I can't wait for this mod any longer... Probably about another month or two. I've still got to complete a lot of the interiors, add in some more NPC's and finish scripting all the main quests. After that I've got to begin making some side quests (Which I have planned) and do some final touching up, like schedules etc. I'll begin gathering Voice Actors in a couple of weeks, and begin putting the lines in-game, which will be a huge jump in development. Stay tuned for updates, I'll probably be adding some new images or possibly a new video tomorrow or perhaps Monday.
samv96UK Posted July 24, 2012 Author Posted July 24, 2012 Twelfth Update: Had a little bit of a delay on this update, unfortunately. The mod was having some strange effects on the game, like deleting objects from the world and turning all the trees in LOD's. I think I've managed to sort it out, so fingers crossed. As for the update itself, I know I've just uploaded Screenshots for the last couple of posts, but I will probably be uploading a video trailer/featurette of a part of the city later on today. ...And here's some more screenshots! http://static.skyrim.nexusmods.com/images/4286516-1343120012.jpghttp://static.skyrim.nexusmods.com/images/4286516-1343120078.jpghttp://static.skyrim.nexusmods.com/images/4286516-1343120097.jpghttp://static.skyrim.nexusmods.com/images/4286516-1343120115.jpg
SheepOnALeap Posted July 24, 2012 Posted July 24, 2012 What specific new features will we see in the mod? Like things that haven't been seen before in-game.
samv96UK Posted July 24, 2012 Author Posted July 24, 2012 What specific new features will we see in the mod? Like things that haven't been seen before in-game. Features that I have planned include renovating buildings, gaining income, improving your home-abode in the city, and a changing city depending on the outcome of the main Rochebere questline. Another cool thing I'm probably going to implement in one of the quests is a part where the player takes a vantage point in a tower and shoots down attackers with a bow. I might also include an arena type-thing that the player can compete in, earn money and also watch fights (Similar to Oblivion's arena). I'm not sure about this one though. Other new things the mod has (not gameplay features) are unique re-textures, such as a signpost for the city, and signs for shops/taverns. The city also has it's own crest/logo, which is implemented on flags, banners and shields. The guards have a new Stormcloak cuirass, which I coloured Grey. There are more things I could talk about, but I don't really want to bore you with them, so I'll leave it at that.
frankdema Posted August 2, 2012 Posted August 2, 2012 i really like this project, it has the medieval look and the atmosphere that i love, if you want to use some of my armor an merge them in your mod feel free to use them (they are nothing special, but is the only way i can contribute to this great work)...good luck and thank you very much for your amazing work!
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