corrado33 Posted October 7, 2018 Share Posted October 7, 2018 So I added a "doorway" to QASmoke so I can add an adjacent room to the main long hallway with all the crafting stations in it. I used "NorRmSmWallFrontExSm01". But I can't... see through the doorway. It just shows the default background color (even after I already put a room on the other side), but I can walk through it just fine (and then the adjacent room "spawns in" just fine, and I can see everything, but then I can't see back through the other way. I'd imagine it's because this doorway is supposed to be used for a loading zone? Or what am I doing wrong? Link to comment Share on other sites More sharing options...
foamyesque Posted October 8, 2018 Share Posted October 8, 2018 It's QASmoke, why care? Link to comment Share on other sites More sharing options...
Evangela Posted October 8, 2018 Share Posted October 8, 2018 That room is set up in weird way and.. despite its name, you kinda sorta can't test stuff like that there I imagine. Better off using an actual newly created cell. Link to comment Share on other sites More sharing options...
corrado33 Posted October 8, 2018 Author Share Posted October 8, 2018 So I added a "doorway" to QASmoke so I can add an adjacent room to the main long hallway with all the crafting stations in it. I used "NorRmSmWallFrontExSm01". But I can't... see through the doorway. It just shows the default background color (even after I already put a room on the other side), but I can walk through it just fine (and then the adjacent room "spawns in" just fine, and I can see everything, but then I can't see back through the other way. I'd imagine it's because this doorway is supposed to be used for a loading zone? Or what am I doing wrong? True enough. I was just wondering if I was doing something wrong! I suppose not! :) Link to comment Share on other sites More sharing options...
Recommended Posts