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Sections of Mirandahal Missing?


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EDIT: I fixed it. *Sigh* It's a missing mesh. I unpacked Oblivion - Meshes from the BSA into the folders, and everything's hunky dory now.

 

Hello again all. I'm currently running through the Verona House Bloodlines quest, and I've hit something incredibly odd. (Spoilers ahead)

 

I've reached Mirandahal, and it appears that certain sections of the ruin were accidentally deleted from the construction set the last time someone worked on it. it seems to be this one particular tile; a narrow hallway with a lower wall attached. I'll be running along and poof! All of a sudden the ground vanishes, only to pick up a few feet later as though everything was normal. I've watched the online walkthrough for the mod, and this never happened to them. Is this a glitch that's crept into the most recent version of the mod? Or has my installation gotten broken somehow? Any help would be appreciated; I can barely jump the gap, but it's annoying having to resummon all my companions once I cross the gap.

 

Pictures below.

 

http://i594.photobucket.com/albums/tt29/DragonKnightBob/2012-06-17_00003.jpg

http://i594.photobucket.com/albums/tt29/DragonKnightBob/2012-06-17_00009.jpg

 

I'm assuming if it's a problem with the mod, I'll just have to grin and bear it, as it's no longer being updated, but I'd really just like to know. I'm using the most recently updated version of the Arthmoor Patch, as it was being updated right until 2011. However, I checked both his patch and the 2008 version by Dawson.Tom in the construction set, and damned if both versions don't have the same missing tile set.

Edited by DragonKnightBob
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