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A simple question about changing the "editor ID" of an object...


JimFever

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I m building a getting bigger and bigger merge ESP of little armor and outfit mods without any problem problem so far :

I have some question tickling me since a bit tho, even if well organised and cautious doing my merge and additions (with merge plugin + SSE Edit only, no CK involved ever).

 

I try to edit the original mod's esp often before merging, giving appropriate names for better sorting once in my bigger file, this worked well but i have a few exceptions which may needs some editing AFTER the related object is placed/given to an NPC inworld and in game because i made some changes afterwards, and that makes the name like irrevelant now.

So my concern is about not leting dirty/wrong datas in my saved game if i ever make a change in the esp :

 

- I assume the ARMO NAME (Object name) can be changed any time, it will just display in game with its new display name (this data is not saved in the save game file ever) > CORRECT ?

 

- I assume i should NEVER change the form ID (number) (either ARMO or ARMA) since this will create a new object/reference technically. that info is saved and so the previous inworld object will just disappear (and let some dirty datas in the save... ?) > Correct ?...

 

- i wonder if i can change the EDITOR ID tho, of either the ARMA/ARMO reference of an object, because, on second though, or due to some modifications, it really needs a more relevant name (for sorting for example, and also about its content and property etc...).

So, is that EDITOR ID info saved in a save game file ? (see above form ID change that i never do...)

Can change / Cant ?

 

#Noobish question :pinch:

Edited by JimFever
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Pretty sure you asked this before but anyway..

 

To the best of my knowledge, Form IDs cannot be changed and are autonomously handled by the game engine. Personally, I think Form IDs should not be messed with anyway. Sounds like you're confusing Form ID with Reference ID(Cant be changed in the CK, this value is assigned). I donno, lots of people confuse the two. Reference IDs are associated with created objects(placeAtMe(), some other scripted way, and through a fill option in a quest alias) and hand placed(items placed in the render window) objects.

 

EditorIDs can't be changed at run time. They can be changed in the CK though. Maybe TESEdit too, but I don't know.

 

The display name(the in-game names you see in the game) can be changed at run time via script, or in the CK.

 

Display names will update as expected, there's no issue doing that from save to save.

 

Someone with deep understanding of how save data and EditorID/Form IDs work will have to chime in.

 

 

Edit: Somehow I ended up in this forum... thought I was in the Fallout 4 forum. x_x. Anyway, changed some info lol.

Edited by Rasikko
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Thanks for trying to help, even if accidently here lol. And no, that was not me asking for this before...

 

i am not really confusing the form ID and the Reference ID here (i know the concept, at least basically lets say), which works for objects and actors etc. The reference ID beeing the instance(s) inworld, if i can sum it up like this, yes ? But talking of it is totally relevant and you point out at the right thing here in my wonder since... once placed inworld, that object will have one reference ID (= one instance).

So basically my last question was about the consequences of changing some records of already "existing" (= referenced inworld) objects, about the EDITOR ID specifically.

- You confirm that the form ID should never be edited for such existing objects. That will break the "link" between the reference ID and that form ID for sure (sumed up with noob language...)

 

- The answer about the Editor ID (which is the only answer i really need kindda...) is not super clear tho, or at least "final".

Yes you can change it with SSEEdit (i avoid using the CK at all cost here, except for placing or moving things, and i backup every facegen files prior doing this, backup the content of my fridge and write down my last wishes testament before lol... ), but what are the consequences of such changes ?

>> does modifying that editor ID will "break" the link with the existing object (the reference ID / inworld) like changing the form ID most certainly does ?

 

- For the display name, yes, i ve tested that multiple times, hopefully, and i need it for better sorting too, inworld, this time, cos... "reasons" to be short :smile:

 

- I avoided renaming Editor IDs so far except for a couple of things, and very recently (which were body parts files actually... silly me doing this since it wasnt really needed except for cleaning a Editor ID name of some unwanted suffixe). i m wondering about the consequences of that silly move so...

- I "kindda" need to rename a couple of things (Editor ID) since i changed totally their use (bodyslide morph and nif path) making the Editor ID name totally irrelevant as it is now. But if that breaks my game doing it, i wont do that change ofc, and can live with that name since this is an exception.

Edited by JimFever
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I think you're getting a little confused. You can't rename Form IDs... they are simply 8 hexadecimal numbers (000A34BB). If renaming them is allowed, then I think (as you pointed out earlier) it would create a new item. It would certainly break something if anything else referenced it.

 

If you are talking about Editor IDs, they are okay to rename to anything you want. The only thing I know of that they are used for in-game is for moving yourself quickly to an area. For example, if you had a player home with the Editor ID horseHeaven, to move yourself there quickly you would type "coc horseHeaven" (without quotes) in the console.

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Damn your right Taffer i get totally confused in my last post typing Form ID instead of Editor ID, which is the only thing i really care and wonder about ...

and thanks for finding that in my wall of text :tongue:

 

I often edited them before the object is beeing put inworld (for sorting the merge)

After editing when in world and in save, its all what this wall of text is about...

sorry for the confusion, correcting my post above in green where the mistake was...

Edited by JimFever
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I can tell you that I've been doing some extensive re-working of a couple of mods (Instant Merchant - Goonie, Summon Shadow Merchant), and I have gone through in SSEEdit and changed a lot of Editor IDs (EDID - Editor ID) and names (FULL - Name). So far as I've seen, the editor ID changes have had no effect (except for what I mentioned in my previous post about the coc console command). The FULL - Name field is what appears in the game for objects, spells, etc.

 

The FormID is the only thing really used to identify anything in SSEEdit. I've noticed that when I change an Editor ID and/or a Name, anywhere that particular item is referenced changes the text to match, but the FormID stays the same.

 

The xEdit team really deserves far more recognition and praise than they get. Awesome program that's become a good (if complicated) friend. :)

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I totally agree with you about xEdit Taffer, while i m only using a small portion of what it can do, its very well designed, powerfull, safe and "readable", and not so complicated ;)

As much as i am on the side of CG artist things by profession and nature, when it comes to do some dirty "boring" technical things i want something clean, straight to the point and handy to work with where i can do tons of edits, fast and clean, and Xedit / SSE Edit is that, totally. There a such powerfull and simple features...

There is still things you cant do with it compared to the CK, i believe, but just starting with the CK ESP selection window (no resizable. ugh) you want to say "ok, no thanks, byyyyye...". :p

So for now i avoid using the latest asap.

 

Allright, as a sum up from discussions here, Form ID is the only critical thing not to deal with, as far as a save game is concerned, and for what i want to do. And you could edit everything else if you know what your doing ^^.

 

It was my first guess from what i worked on before, but since SSE Edit would ask you to rename a record copy Editor's ID (from copy as new record ), even in a different ESP, i was wondering how sensible that Editor ID was in general...

 

Thanks for some infos and exchange here, you never walk alone on Nexus :p :)

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