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Teleport on activate location not fully loading


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Before i post my problem I should mention I have recently verified and updated all files through steam for my sse installation and this problem persists without loading my plugin into CK. (looking at Riften in CK render window in Tamriel worldspace) Only files loaded are Skyrim.esm, update.esm and the 3 dlcs. I have however reverted to the previous Skyrim.exe as I want skse to work (although not needed for this issue I believe)

 

I have added a small script to my house mod that teleports the player to Riften via an activation to a xmarker. The script is working fine. However Riften is not loading fully. No NPCs, half the walkway missing, no load doors. Is very odd.

 

I have also noticed Riften is not fully loaded when I am in the Tamriel worldspace in the CK render window. I am outside the city looking in so I am guessing this is normal. Please could someone confirm?

 

I need to fully test but my hunch is that in game Riften needs to be discovered first and then it will fully load. Then when a player activates the teleport script the location should load normally. Is this right? Or is there some bug happening?

 

When I go to the city wall and enter in game, Riften loads normally.

 

Also does the moveto. function override fast travel disable? Again I am yet to test but the idea of the teleport script is that it works with fast travel disabled mods - like frostfall. Is the fact the teleport script acts like a fast travel and in testing I have not discovered Riften yet my problem?

 

Many thanks for any help here. I know I need to run a few more tests but wondered if anyone has encountered this issue before.

Edited by TyburnKetch
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Update: So I loaded into my house COC Marker. Ran down to Riften and discovered it. All loaded fine. Used console to COC myself back to my house mod. Used the teleport item and script to teleport to the xmarker in Riften ... and the same thing is still happening. Only half of Riften is loaded. No NPCs, half a walkway no load doors.

 

I am now at a loss. Iâm guessing the script Iâm using is bypassing the required loading of the riften cell or something.

 

My script:

 

Scriptname THAlchemyTeleport extends ObjectReference

 

ObjectReference Property TargetLocation Auto

Event OnActivate(ObjectReference akActionRef)

Game.GetPlayer().MoveTo(TargetLocation)

EndEvent

 

Anyone got any advice?

 

Many thanks.

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