cfh85 Posted June 18, 2012 Share Posted June 18, 2012 (edited) Currently I'm making a mod to enhance the game in many ways. The mod is built on top of open cities reborn/outer districts, roads of cyrodiil, CM solace, windfall and bartholm. I don't exactly plan on making any of them except open cities a requirement, it's more a case of I'm trying to ensure there aren't any conflicts, but who knows. Aims.New alternate start.Guild requirements - more than just killing a NPC or getting arrested etc.Quest delayers - for some popular mods and DLCBasic requirements/ hygiene - at this point I don't plan on implementing them, just adding toilets, bathrooms etcSafe houses - added to probably each city, maybe some in the wilderness. as long as your bounty is below the threshold it will go in 2/3 daysmore thieves guild HQsmore DB HQ'svaults. Bank.secret entrances into cities (where needed) and castles - they will be HARD to usetravel network - boats/horse and carriageInfluence - major game characters will have influence depending on Gold(in the bank) and positions (ie count, high chancellor etc) as will the PC - used in questa new guild - acting behind the scenes. they will interact with all major factions and various quests. though due to their nature most of the time the interactions wont have any effect within the guilds. Sounds boring but I'm just being vague.improvements to - the waterfront, IC prison, arcane uniImperial Palace - adding a vault, throne room, embassy, ambassadors quarters, Emporers quarters, imperial bodyguard quartersambassadors - for the cities of cyrodiil - they are for the relations and interactions between the cities of cyrodiil and thus are separate from the elder councilimperial bodyguards - to protect VIPs. unlike the blades they are a part of the imperial legionsleep - make it much more important, diminishing as your level increases.level up - I'd like to change the levelling system (though I may not be able to). I don't want to change how fast skills increase, whether they are major or minor, however I'd like to make it so that once you've earned enough stat increase points you can level up (without any say in how they are spent). I figure that if all you do all day is bash things with your sword then you should only be able to increase your strength, even if blade is a minor skill. Luck will increase automatically every level depending on (maybe) fame and infamy - the gods bless you for your deeds, the good and bad gods, depending on your deeds :) adding new items and editing some existing to add more balance/RP/immersion. the main quest will run parallel to the original MQ and then continue on quite a bit. It's intended that you can start at any stage though but, missing out quest (which is optional) will have knock-on affects. eventually I plan to prevent PC's from being able to clear their infamy more than once and once you've got so many points. The pilgrimage quest MAY require you to not fast travel the entire time (because it's not much of a pilgrimage otherwise) I'm open to suggestions, criticism and questions edit: just as a note, my mod will not contain any of the mods listed at the top, or any textures or meshes from them. Before anyone mentions it. I will however be using a large amount of modders resources and I am keeping a list of all that have been used and who the belong to. Edited June 19, 2012 by cfh85 Link to comment Share on other sites More sharing options...
cfh85 Posted June 18, 2012 Author Share Posted June 18, 2012 (edited) I plan to use this post to keep an updated list of what I've finished 19th June clutter/ furniture/ NPC's/ pathgrids etc not yet added. I plan to get all the buildings in place before I start any of that. all doors are connected so everything can be accessed. Light levels, ownership, locks etc are also not yet set this will be the last to be done to make it easier to make and view in game. what's done.quick start - replaced the vanilla start with one more deserving of the CoCIC waterfront - fenced off market, three new sections of docks, rowboats (for travel network), 4 new buildings, homeless shelterIC palace - throne room, vault, sub vault, imperial bodyguards chambers, ambassadors chambers, embassy, emporers chambersTalos Plaza - Bank of cyrodiil HQ, with two levels of vaults - city outlets (with limited options) will be inside of CS (consumer services) centresIC - secret locations - thieves safehouse, new guild HQBruma - TG safehouse, TG HQ, CSLeyawin - TG safehouse, travel network rowboatsChorrol - CSAnvil - CSSkingrad - CS Edited June 18, 2012 by cfh85 Link to comment Share on other sites More sharing options...
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