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just a stupid question.. regarding skeletons..


arita04

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i got dozens of mod outfits installed in my skyrim, i just wanted them to have a standard fit on my character, no texture glitches when mixed up with others..

i got the idea of replacing the standard skeleton in the meshes, but when i try to open up some mods using the skeleton in my meshes and save it. the mod becomes somewhat, distorted or has a weird texture..

uhh.. you guys got any ideas?

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Ive got a great idea ;D

DO NOT TOUCH THE SKELETON.

The skeleton only controls the transformations while animating, and you are risking completely >censored< up your mesh when you so much as touch it.

As for textures, in nifskope, click the base object with the wrong texture, then go to BSLightingShaderProperty, click that, and then in the block info window you should see the texture branch. You can manually change textures there. Make sure all paths point to your data folder and/or start with textures.

As for proper fits... You would need to manually redo the mesh in blender or another 3d modelling program, and there are plenty of tutorials for that if you google :)

Good luck ^^

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