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Using ShowMessage with variables from NVSE functions


jabubu

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Yes, it's a bug with NVSE, that also existed with FO3 FOSE. The Weaponscanner mod does a check to see if the value is greater than 150. If so, it sets it arbitrarily to 50 for the message display.
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Yes, it's a bug with NVSE, that also existed with FO3 FOSE. The Weaponscanner mod does a check to see if the value is greater than 150. If so, it sets it arbitrarily to 50 for the message display.

 

Well, thanks for checking and all the help along the way.

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