tx52xt Posted October 12, 2018 Share Posted October 12, 2018 So I decided to do some serious modding to my game which rescales all stats -> on one end, Im trying to write a patcher to remove offsets and set health and tags. But one thing that is bottlenecking the process are scalable enemies. Which script handles the leveling formula for these enemies that have a variable level range? ie. they get health by being x level? Link to comment Share on other sites More sharing options...
JonathanOstrus Posted October 12, 2018 Share Posted October 12, 2018 It's not a script that does that. It's native engine code. The plugin file that defines the NPC sets the multiplier for those stats. Then they get a base and it multiplies by X for every N levels. Link to comment Share on other sites More sharing options...
tx52xt Posted October 13, 2018 Author Share Posted October 13, 2018 It's not a script that does that. It's native engine code. The plugin file that defines the NPC sets the multiplier for those stats. Then they get a base and it multiplies by X for every N levels. So is there any way to change the formula or parts of the formula? Or do I just disable scaling and then run a patcher to set those custom values? Link to comment Share on other sites More sharing options...
JonathanOstrus Posted October 13, 2018 Share Posted October 13, 2018 That I can't answer. I've never bothered to try any of that. Link to comment Share on other sites More sharing options...
tx52xt Posted October 13, 2018 Author Share Posted October 13, 2018 Ok thanks anyways. Link to comment Share on other sites More sharing options...
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