Jump to content

Yet another CTD :/


cptcairney

Recommended Posts

Hey, I'm getting this annoying crash at dragonbridge, I've tried disabling some mods and starting new save games to see f it still occurs but no luck. I'm using boss to order my mods and i do have decent knowledge of using mods with Bethesda games, haven't really had issue with skyrim, this is the only one that's caused me a ctd, the rest were minor things like graphical artifacts.

will post my load order as soon as i can if needed, just currently in a rush :)

 

 

Skyrim.esm

Update.esm

CLARALUX - More and Brighter Lights.esm

WARZONES - Civil Unrest.esm

JSwords.esm

Omegared99-Compilation.esm

ApachiiHair.esm

Hideout.esm

Shadow Striping Fix.esp

Unofficial Skyrim Patch.esp

FNISspells.esp

SoS - The Dungeons.esp

SoS - The Wilds.esp

Better Dynamic Snow.esp

Realistic Lighting.esp

Dark Dungeons for ENB.esp

Realistic Lighting Patcher.esp

SkyrimURWL.esp

Weapons and Armor fixes.esp

Weapons and Armor fixes - Hacks.esp

StaticMeshImprovementMod.esp

Behemoth Dragon.esp

Crimson Tide - Blood.esp

Lanterns Of Skyrim - Around Cities_bright.esp

LegendarySmithingUpgrades.esp

Lost Art of the Blacksmith.esp

Tytanis.esp

Auto Unequip Arrows.esp

DYNAVISION Dynamic Depth of Field.esp

IMAGINATOR - Visual Control for Skyrim.esp

iHUD.esp

BarenziahQuestMarkers.esp

BaratheonArmor.esp

Berserk Black Swordsman Armor - No Arm.esp

Berserk Black Swordsman Armor.esp

black mage armor.esp

bobsarmory.esp

Cloaks.esp

d2Helmets.esp

Nazgultest.esp

Daedric Lord Armor.esp

daedric_phelm.esp

DEATH-DEALER.esp

Dragonbone Weapons.esp

Dragonbone Weapons - Faster Arrows.esp

Dragonbone Weapons - Tytanis Compatibility.esp

Dread Knight Weapon Set.esp

Frostmourne.esp

HeaterShield.esp

HedgeKnight.esp

isilNarsil.esp

JSwordsDistributionBalancePlugin.esp

Legendary Shield of Ysgramor.esp

Lich King's Armor.esp

lordamor.esp

LOTR Shield Pack.esp

Mjolnir.esp

Omegared99-WeaponSets.esp

Omegared99-Compilation-NPC Plugin.esp

RobedSteelPlateArmor.esp

ScoutArmor.esp

Siege Bow & Backpacks.esp

SilverDragonArmor.esp

ThalmorStandalone.esp

CloseFaceRobesAndHelm.esp

Tyrael Armor.esp

Battle Armor.esp

uruk.esp

urukhelmet.esp

urukshield.esp

VanguardArmor.esp

WarchiefArmor.esp

warmagearmor.esp

S&B Backpacks.esp

oneringus.esp

plate hoods pack-higher armor.esp

EternalShineArmorAndWeapons.esp

WeaponsOf3E-beta.esp

Complete Crafting Overhaul - BS version.esp

DeadlyDragons.esp

DeadlyDragonsArmory.esp

BreezehomeAnvil.esp

BreezehomeEnchantingTable.esp

AT - Loot Arrows +50%.esp

AT - Faster Arrows Improved +50%.esp

AT - Merchants Arrows +50%.esp

AT - Increased Progressive Damage (BS and CCO) +50%.esp

AT - Recover +35% Arrows.esp

Headbomb's Better Sorting.esp

Headbomb's Better Sorting - Soul Gems (PseudoVanilla).esp

Headbomb's Better Sorting - Food (Light Weight).esp

Headbomb's Better Sorting - Books.esp

Headbomb's Better Sorting - Miscellaneous.esp

Headbomb's Better Sorting - Spells.esp

Headbomb's Better Sorting - Potions (Light Weight).esp

Headbomb's Better Sorting - Ingredients.esp

Headbomb's Better Sorting - Ammo.esp

ImprovedScImpUniforms - Main.esp

MoreTraining_50.esp

MorokeiFix.esp

RemoveAmbientInteriorFog.esp

RevampedExteriorFog.esp

Skyrim Unlimited Rings And Amulets.esp

dD - Realistic Ragdoll Force - Realistic.esp

Realistic Running Speed.esp

Duel - Combat Realism.esp

AdvancedKillMoves.esp

UFO - Ultimate Follower Overhaul.esp

WATER.esp

WATER - Get Wet.esp

ASIS-Dependency.esp

Edited by cptcairney
Link to comment
Share on other sites

Bump* edited 1st post and put load order up, I tried doing the logging by enabling it in the ini file, the logs folder was created but no logs were in the folders after I ran skyrim and CTD'd again.
Link to comment
Share on other sites

Bump* managed to get a log

 

WZMSG : RandomEnc : EncounterOdds-Generated by Script = 10

[06/21/2012 - 07:13:29PM] error: Cannot call GetValue() on a None object, aborting function call

stack:

[ (0300F1D7)].WZONESCWGetStatusNoSpawnOMeter.OnCellAttach() - "WZONESCWGetStatusNoSpawnOMeter.psc" Line 94

[06/21/2012 - 07:13:29PM] warning: Assigning None to a non-object variable named "::temp1"

stack:

[ (0300F1D7)].WZONESCWGetStatusNoSpawnOMeter.OnCellAttach() - "WZONESCWGetStatusNoSpawnOMeter.psc" Line 94

[06/21/2012 - 07:13:29PM] error: Cannot call GetValue() on a None object, aborting function call

stack:

[ (0300F1D7)].WZONESCWGetStatusNoSpawnOMeter.OnCellAttach() - "WZONESCWGetStatusNoSpawnOMeter.psc" Line 100

[06/21/2012 - 07:13:29PM] warning: Assigning None to a non-object variable named "::temp2"

stack:

[ (0300F1D7)].WZONESCWGetStatusNoSpawnOMeter.OnCellAttach() - "WZONESCWGetStatusNoSpawnOMeter.psc" Line 100

[06/21/2012 - 07:13:29PM] WZMSG : RandomEnc : noSpawn bad dice

[06/21/2012 - 07:13:29PM] WZMSG : PLAYER HAS ENTERED WARZONE and OTHER CONDITIONS did not apply so I SPAWNED : [GlobalVariable <WZonesSelectHaafingar (030129B9)>]

[06/21/2012 - 07:13:29PM] WZMSG : WZ SPAWNED the GRANDKIDS 0

[06/21/2012 - 07:13:29PM] WZMSG : WZ SPAWNED the GRANDKIDS 0

[06/21/2012 - 07:13:29PM] WZMSG : WZ SPAWNED the GRANDKIDS 0

[06/21/2012 - 07:13:29PM] WZMSG : WZ SPAWNED the GRANDKIDS 0

[06/21/2012 - 07:13:29PM] WZMSG : WZ SPAWNED the GRANDKIDS 0

[06/21/2012 - 07:13:29PM] WZMSG : WZ SPAWNED the GRANDKIDS 0

[06/21/2012 - 07:13:40PM] VM is freezing...

[06/21/2012 - 07:13:40PM] VM is frozen

[06/21/2012 - 07:13:40PM] Saving game...

[06/21/2012 - 07:13:40PM] VM is thawing...

[06/21/2012 - 07:13:50PM] CLUXMSG : Road Light Enabled

[06/21/2012 - 07:13:50PM] WZMSG : PLAYER has ENTERED a RANDOM ENCOUNTER Area... roll 'dem bones

[06/21/2012 - 07:13:50PM] WZMSG : RandomEnc : RandomDICEroll = 37

[06/21/2012 - 07:13:50PM] WZMSG : RandomEnc : EncounterOdds-Generated by Script = 10

[06/21/2012 - 07:13:50PM] WZMSG : RandomEnc : noSpawn bad dice

 

This always happens at the non town side and when crossing and getting to the middle of dragon bridge. I had another log but have misplaced it which had script references to advance kill move book quest, but even after removing the mod and all it files from skyrim directory, the crash was still occurring. Also Another problem I'm having is no moving block animations, I did have mounted combat problems before but i fixed with the fnis patch but now my running/walking block animation is gone :( please help

Edited by cptcairney
Link to comment
Share on other sites

  • 2 weeks later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...