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In Combat Range


bct18181

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Does anyone know of a mod that affects whether or not the game thinks you're in combat? Using Triage with the current system is a nightmare. No one in miles and I can't use triage cause it says I'm in combat. I'm pretty good with the geck so if I can change it on my own lemme know how please.

 

Thanks.

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According to the GECK wiki, IsInCombat will return true so long as an enemy actor is searching for the player. I've found that this will happen even if you're on a different floor of a building, happen to make a noise, and the NPC who shouldn't know about the noise because you bumped a tin can and they're on the floor above you and couldn't possibly hear it but did anyway and is now searching for you. It's a bit of a limitation of the game engine in that detection is done on a radius, that doesn't always seem to take into account static objects that would block sound.

 

As for the issue, I would just suggest editing the script to remove the IsInCombat check. That's what I've considered doing, though I usually just don't use Triage because that issue alone is annoying enough to make it almost unusable in realism type gameplay.

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