bct18181 Posted June 20, 2012 Share Posted June 20, 2012 Does anyone know of a mod that affects whether or not the game thinks you're in combat? Using Triage with the current system is a nightmare. No one in miles and I can't use triage cause it says I'm in combat. I'm pretty good with the geck so if I can change it on my own lemme know how please. Thanks. Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted June 21, 2012 Share Posted June 21, 2012 According to the GECK wiki, IsInCombat will return true so long as an enemy actor is searching for the player. I've found that this will happen even if you're on a different floor of a building, happen to make a noise, and the NPC who shouldn't know about the noise because you bumped a tin can and they're on the floor above you and couldn't possibly hear it but did anyway and is now searching for you. It's a bit of a limitation of the game engine in that detection is done on a radius, that doesn't always seem to take into account static objects that would block sound. As for the issue, I would just suggest editing the script to remove the IsInCombat check. That's what I've considered doing, though I usually just don't use Triage because that issue alone is annoying enough to make it almost unusable in realism type gameplay. Link to comment Share on other sites More sharing options...
bct18181 Posted June 22, 2012 Author Share Posted June 22, 2012 Thanks for the reply but I'm brain dead when it comes to scripting. Link to comment Share on other sites More sharing options...
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