OriginalkiltedFrog Posted June 21, 2012 Share Posted June 21, 2012 So, I've run into a strange little bug. Whenever I travel around, the random thieves in the world no longer try to mug me. They run up to me, then mutter something like "Yes?" or "Can I help you?", all-the-while still brandishing their weapon(s) of choice. It's really rather bizarre. Then, when I move away from them, they follow me. It's kind of funny. Sometimes I use them as Giant fodder. Of note, my PC is NOT a member of the thieves guild, but has committed crimes in various holds (minor, as in pickpocketing, stealing, and trespassing). Do thieves auto-like me if I have a bounty? I have numerous mods installed, though none affect AI... EXCEPT ASIS... Does anyone using ASIS have this problem? Does anyone using ASIS NOT have this problem? I must point out this is very, very minor. It just allows me a free hit in combat before the fight starts. I am posting this here simply because this might not be an "ASIS" problem, and I'm curious to know if anyone else has had this problem. Thanks ahead of time! Link to comment Share on other sites More sharing options...
breakwind Posted June 21, 2012 Share Posted June 21, 2012 I had noticed before I joined the thieves guild with my current character that they started to say polite things like that, just before attacking me after the usual dialogue, but they still attacked me Link to comment Share on other sites More sharing options...
kevkiev Posted June 21, 2012 Share Posted June 21, 2012 hmmmn... any chance the 1.6 patch had some weird effect on roadside thieves? I haven't noticed any problems since updating, 'cept that sometimes thieves just turn and run away from before saying their dialogue. When they do accost me I don't get the option to extend a greeting to a fellow thief even though I'm Guild Master (I remember that option from my last game, and I never even reached Guild Master.) Though I have heard that 1.6 did weird things with some dialogue if you have any mods that alter vanilla dialogue - I only have one mod that does that: Followers can Relax. Tho that doesn't really explain the running away or, as in the OP, the exact opposite. Link to comment Share on other sites More sharing options...
OriginalkiltedFrog Posted June 21, 2012 Author Share Posted June 21, 2012 hmmmn... any chance the 1.6 patch had some weird effect on roadside thieves? I haven't noticed any problems since updating, 'cept that sometimes thieves just turn and run away from before saying their dialogue. When they do accost me I don't get the option to extend a greeting to a fellow thief even though I'm Guild Master (I remember that option from my last game, and I never even reached Guild Master.) Though I have heard that 1.6 did weird things with some dialogue if you have any mods that alter vanilla dialogue - I only have one mod that does that: Followers can Relax. Tho that doesn't really explain the running away or, as in the OP, the exact opposite. It's possibly a 1.6 patch thing. I've been searching through the creation kit and found that the thief mugging is a scripted quest-hook. I've been trying to spawn a thief to try something. My problem is the thief is not initiating the hold-up dialogue. When I run away from him, I think he's still trying to initiate that dialogue, and therefore follows me. However, the quest says not to initiate the dialogue when the player is on a horse. I can't say for sure, but I know there have been times when I dismounted to talk with the thief, and I get the bug I'm experiencing. I'm wondering what would happen if I encounter the thief without being on the horse. I've been trying to get a thief to spawn in a known area, but I think it's a 1 in a 1000 shot. I've had no luck. The placeatme and startquest console commands don't work. Using placeatme simply spawns a thief that just stands there with no dialogue except a friendly greeting. I'm pretty sure it's hinging on the WERJ02 quest line and associated scripts and dialogue, however, that is the extent of my CK skills. I am unsure how to make modifications and not screw up my game royally. I'm more curious than annoyed with this bug. Now that I've delved into a bit, I'm eager to fix it, just to prove I can!! Link to comment Share on other sites More sharing options...
Perraine Posted June 21, 2012 Share Posted June 21, 2012 It's happened to me a couple of times since 1.6, I thought at first it might have been because of the SkyMoMod, because that spawns countless extra enemies and modifies the leveled lists and spawn lists, but even after uninstalling it, I still get the random friendly thief ... Ah well, free giant fodder is always handy I guess. Link to comment Share on other sites More sharing options...
SergeantGrrock Posted June 21, 2012 Share Posted June 21, 2012 Very bizarre behavior indeed OP. :ermm: Just for reference... I have a bunch of mods and the 1.6 patch and theives still behave as they always have... come up to me, tell me they are going to "gut me like a fish" and then I kill them. :cool: Link to comment Share on other sites More sharing options...
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