jofish15 Posted June 21, 2012 Share Posted June 21, 2012 Hi all, I could use some help with a little ingredient mod I'm working on. So far I have the meshes & textures of of the ingredients I want to add to the game. I have exported them from 3DS Max as described by Vannus (http://forums.nexusmods.com/index.php?/topic/478312-tutorial-3ds-max-skinned-meshes-into-game/) The part I'm stuck at is the whole fiddling around in NifSkope. As I'm relatively new to modding, I'm a little confused. The models aren't based off of in-game models, so I don't know where to copy the shading data from. As I'm not really sure how this works, I really have no idea what to do. Do I copy the shading data from an in-game ingredient? That doesn't make much sense to me, but maybe that's what I have to do? Any help would be MUCH appreciated. Thanks in advance. PS: Please, please, please tell me there is hope.... Link to comment Share on other sites More sharing options...
jofish15 Posted June 21, 2012 Author Share Posted June 21, 2012 sad bump :sad: Link to comment Share on other sites More sharing options...
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