MrTaters Posted October 16, 2018 Share Posted October 16, 2018 Hey everybody, I just released my mod "RAIDs - Comen Cove" and I'm currently trying to bring it to consoles. I'm running into some issues though with script dependencies for the PS4 upload. The mod did have a custom script that added a recipe upon reading a note but I removed that and it no longer says it's an issue. It's warning (image attached) me about "the following detected external files: SCRIPTS/ObjectReference.pex, SCRIPTS/Form.pex, Scripts/ScriptObject.pex and SCRIPTS/Actor.pex". What's the best way to remove dependency on these files? For added context, it's a dungeon mod that doesn't use any new assets, I have created a new item/notes/terminals but those are reusing existing art assets. Thanks for taking the time to look at this! If there was info already available on this topic I apologize, I couldn't find anything though about breaking these connections. Link to comment Share on other sites More sharing options...
JonathanOstrus Posted October 16, 2018 Share Posted October 16, 2018 Hey everybody, I just released my mod "RAIDs - Comen Cove" and I'm currently trying to bring it to consoles. I'm running into some issues though with script dependencies for the PS4 upload. The mod did have a custom script that added a recipe upon reading a note but I removed that and it no longer says it's an issue. It's warning (image attached) me about "the following detected external files: SCRIPTS/ObjectReference.pex, SCRIPTS/Form.pex, Scripts/ScriptObject.pex and SCRIPTS/Actor.pex". What's the best way to remove dependency on these files? For added context, it's a dungeon mod that doesn't use any new assets, I have created a new item/notes/terminals but those are reusing existing art assets. Thanks for taking the time to look at this! If there was info already available on this topic I apologize, I couldn't find anything though about breaking these connections. Those are your loose F4SE scripts. Since you undoubtedly have something referencing those type of scripts (which is no unexpected) the CK thinks you made them since they're loose. The only solution is to (temporarily) move them out of the scripts folder then try again. Link to comment Share on other sites More sharing options...
MrTaters Posted October 16, 2018 Author Share Posted October 16, 2018 (edited) Ah that makes sense, thanks for responding! It looks like that will fix it, thanks again! Edited October 16, 2018 by MrTaters Link to comment Share on other sites More sharing options...
Recommended Posts