terrasurfer Posted October 16, 2018 Share Posted October 16, 2018 Hi, so I just wanted to ask what would I have to do in the Creation Kit to only receive EXP for my own kills/damage done. I really hate to receive EXP from other's kills in the distance all the time. As I'm using some "More Spawns" mods this happens all the time and it's very annoying. I didn't find any mod that gets rid of this behaviour, so I'd really appreciate if someone could tell me how to mod it my self. Thanks! Link to comment Share on other sites More sharing options...
Evangela Posted October 19, 2018 Share Posted October 19, 2018 (edited) I feel like this would require a complex approach. Maybe monitor your total exp and subtract any gains that were not genuinely due to your actions. I think the engine considers any kills made by companions to be made by the player, if that makes sense. The Actor Value Experience stores the total experience gained since level 1. A Kill actor event could probably be used to keep track of totals between each victim that is killed, then you can subtract the difference. Just a rough idea and never been tried before.. Edited October 19, 2018 by Rasikko Link to comment Share on other sites More sharing options...
SKKmods Posted October 19, 2018 Share Posted October 19, 2018 Lookup fXPDeathRewardHealthThreshold the damage player needs to do to be awarded killxp for companions, followers and possibly allies. Default 25% can set to 100% with console: setgs fXPDeathRewardHealthThreshold 1 Link to comment Share on other sites More sharing options...
terrasurfer Posted October 21, 2018 Author Share Posted October 21, 2018 Thanks for your suggestions! Changing the fXPDeathRewardHealthThreshold doesn't help. Even if I run around without companion, if I hear shots in the distance without even seeing or being noticed by anyone, the EXP rewards keep popping up. I'm not sure about this, but the problem might be falling NPCs during faction wars. I use the mod Vertical Spawns and it seems the AI sometimes falls off of ledges to death when trying to get line of sight to an enemy and the player gets the reward despite not being involved. I'd really like to keep this mod. Is there any way to completely disable EXP gain for npcs dying from falling? Link to comment Share on other sites More sharing options...
JonathanOstrus Posted October 21, 2018 Share Posted October 21, 2018 It sounds like you have another mod scripting the experience gain. You'll need to track that down and remove it to do what you want. Link to comment Share on other sites More sharing options...
Deleted49413338User Posted October 22, 2018 Share Posted October 22, 2018 I remember Zombie Walkers had this issue and the mod author fixed it in an update. Maybe contact him and ask. He was helpful enough to send me his source script for something I was trying to figure out. Seems like mods that add spawns might have this problem by default maybe? Link to comment Share on other sites More sharing options...
terrasurfer Posted December 28, 2018 Author Share Posted December 28, 2018 I read a post somewhere stating that re-spawned npcs which were killed by the player, give exp when killed by someone else nearby. This makes sense in my case, but I really can't stand how it works, so I'm going to learn the process of altering the correct variables to get exp only once. Of course if anyone has advice where the correct variables are located or knows a mod that does that, please let me know! Link to comment Share on other sites More sharing options...
hoangdai94 Posted December 25, 2019 Share Posted December 25, 2019 @Joalder I'm at the same boat with you, really hate this kind of cheating XP. There is a workaround for this problem by using this mod : https://www.nexusmods.com/fallout4/mods/31918 . Basically it will flagges all non-quest NPCs as protected so you need to kill them by your hand :) Link to comment Share on other sites More sharing options...
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