Cassial Posted June 21, 2012 Share Posted June 21, 2012 (edited) First, my mod list and load order: Update.esmPopulated Cities NPCListMaster.esmSkyMoMod.esmWARZONES - Civil Unrest.esmJSwords.esmDeus Mons.esmmoonpath.esmApachiiHair.esmOmegared99-Compilation.esmMagicDuel.esmSPODUM.esmCloaks.espShadow Striping Fix.espAlfhildBattleBorn.espCarlotta.espFianna.espGwendolyn.espDark Dungeons for ENB.espWarmer Magic Lights v2.espBirdsofskyrim.espbladesfactionfix.espCatsofskyrim.espChesko_WearableLantern.espChesko_SwiftPotion.espCrimson Tide - Blood.espDogsofskyrim.espDr_Bandolier.espDSpSoB.espDungeonQuestAwareness.espUnlimitedBookshelves.espSabreFurBag.espScenicCarriages.espSkyMoMod_lists.espIMAGINATOR - Visual Control for Skyrim.espBlindfolds_of_Skyrim.espdragonpriestmasks.espNorthborn Fur Hoods.espEinherjarArmor.espJSwordsDistributionBalancePlugin.espOmegared99-WeaponSets.espOmegared99-Compilation-NPC Plugin.espprivate_singular_quivers.espSaskia.espSilverDragonArmor.espTrissArmorRetextured.espVanguardArmor.espDeadlyDragons.espBuildableHouse.espDeus Mons_WithNPCs.espmoonpath_questdata.espThe Asteria - Dwemer Airship.espWhiterun Ferns.espAcquisitive Soul Gems.espBetter Dynamic Snow.espDynamicMerchants.espEssential dogs v2.espBandolierForNPCsCloaksOfSkyrim.espBandolierForNPCMasterFile.esplongercandlelight5min.espRemoveAmbientInteriorFog.espRevampedExteriorFog.espSkyRe_Main.espSkyRe_Races.espSkyRe_Combat.espSkyRe_Enemies.espSkyRe_Lighting.espSkyRe_Plugin_JaySuSSwords_1.3D.espSkyRe_Plugin_VanguardArmor_3.espSkyTEST-RealisticAnimals&Predators.espSoul Gems Differ - E.espSpells Cast Light.esptorches for RL (infinite life).espPopulated Cities.espdD - Realistic Ragdoll Force - Realistic.espSkyRe_Vampirism.espApocalypse - The Spell Package.espThe Dance of Death.espDual Wield Parrying_ScriptDragon.espDuel - Combat Realism.espApachiiHair.espN_43 Hair Pack.espUFO - Ultimate Follower Overhaul.espSpousetocustomhome.espWATER.espWATER - Get Wet.espBashed Patch, 0.espReanimator.espNightsWatchArmorLIGHT.espCraftable Invisible Helmets.espKnight Of Thorns Armor.espASIS.espASIS-Dependency.espSPODUM v1.4.espLanterns Of Skyrim - All In One 2x brighter.espAuto Unequip Arrows.espBLESSINGS - Altar Descriptions.espDYNAVISION Dynamic Depth of Field.esp Now, I'm not sure what could be causing this. I have tried removing all mods, but the problem persists. What happens, exactly, is that after I smith an object I am rendered unable to "grab" anything by holding down the activate button. This persists through all future saves and seems irreparable. If I reload an old save, I can manipulate things as normal until I smith an object. Anybody have any ideas? I'm stumped. Edit: It turns out that, when loading old saves, I am also rendered unable to grab objects if I move cells, so this is not a smithing issue specifically. Edited June 21, 2012 by Cassial Link to comment Share on other sites More sharing options...
Recommended Posts