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Supreme Magicka breaking frenzy spells


KappaMeister

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I've been using surpreme magicka on my arcane archer playthrough without any issues, but once I learn a frenzy spell, I realized something was wrong. When I cast frenzy on a friendly NPC, they just continue their normal behavior and dont attack, even though they clearly are under the spells effects. When I cast it on a humanoid enemy like a bandit, they simply run up and attack me, even if I'm hidden far away from them. When I disable SM, frenzy works just fine, but I really can't play without the mod because its the only one I know of that readds a bunch of the old morrowind spells like Poison and detect traps.

 

Does anyone know a fix for this? And are there any changes I can make to SMs scripts or changes to get rid of this bug? If so, which ones?

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