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At wits end - SKSE_Loader.exe game crash on startup


pcaviator

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As the title says, I'm at my wits end with this problem. I can no longer play my modded Skyrim SE games after the last game update. Prior to last game update my gameplay was running many mods without issue. Now I can start the skyrirn_loading via MO2 & game launches OK, but when I start the game by via skse_launcher via MO2 & briefly get a black screen that sometime show the game intro logo for 1 second then crash & return to MO2. Using Skyrim SE 1.5.53.08 and mod organizer2 2.1.5 and SKSE64 2.0.10.

 

 

a. validated game files by steam game properties - verify game files - All OK

b. updated to latest LOOT versions, ran LOOT & verified no load order or mod incompatibility issues.

c. removed all dll's & ini's from data/SKSE folder - No fix

d. checked SKSE logs, can see no errors.

e. reinstalled skse - No fix.

f. reinstalled MO2 - No fix

g. tried launching skse_loader in MO2 with no mods activated - No fix. ?Does this suggest a problem with skse?

h. Tried reverting game to previous Skyrim version & previous SKSE version - No fix.

 

I desperately need someone who can be patient enough to work through each possible issue with me, but I can't think of much further to do.

Edited by pcaviator
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What happens, if you start the game with the skse64_loader.exe? That's the normal way of starting Skyrim SE, if you got SKSE installed.

The game crashes when I start skse_loader.exe with MO2 irrespective of whether I have mods activeated or no mods activated. I'm confident that I have properly copied skse ddl's & the data directory to the game base directory.

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Okay, maybe I should have made that clearer...

 

What I meant was: What happens, if you simply exit MO 2 and then try to start the game through skse64_loader.exe (without MO running)?

 

The idea behind my question was to narrow down possible causes of your issues. If starting the game with skse64_loader.exe alone (no MO involved) works, it's a problem of interaction between MO2 and SKSE. If the game still doesn't launch without MO2 running, then it's probably an issue with SKSE (or maybe other mods, too).

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RE-re-edit... Make sure you're using the latest SKSE. Try launching SKSE from your Skyrim special edition folder, if it launches, close the game. Go back to MO, Uncheck everything besides your skse scripts, SkyUI & race menu. If that works it's a process of elimination from there. Edited by headfullofdread
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RE-re-edit... Make sure you're using the latest SKSE. Try launching SKSE from your Skyrim special edition folder, if it launches, close the game. Go back to MO, Uncheck everything besides your skse scripts, SkyUI & race menu. If that works it's a process of elimination from there.

Thank you for the advice. I'm using SKSE64 2.0.10 & have reinsntalled that many times. Copied dll's & exe & data folder to game root folder. I'be already disabled all mods in MO2 & tried launching the skse_loader.exe as admin via MO2 & manually from the game root folder as admin. I've alse tried removing all dll's/scripts from the data/SKSE folder but this did not fix the issue either. All fail to start the game & cause CTDT. I can start skyrimSE_loader.exe inside MO2 or manually from the game root folder & the game starts OK.

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  • 1 month later...

i have same issue, starting skse loader from MO 2 crashes at startup but if lauching from root folder game starts. Game version 1.5.53 - SKSE 2.0.10

 

" There was an update to the SSE exe today. That means that skse64 will not work.

Just to be clear. The version check in skse64 is there for a reason. Basically, anytime they change the exe version the address's that skse64 hooks into change. If the version check were not there any save made after the exe update would be corrupt. Period. "

Edited by Durso
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