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Mod Compatibility (Qwinn's fixpack and "of Ferelden" mods)


DanRoar

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Hey there, I'm new here and as the title suggests, have a few questions regarding the compatibility of a few mods.

 

I've installed a series of mods and painstakingly went through the effort of replacing single files so that they're compatible with one another.

However, I'd like to know in how far the following mods are compatible with Quinn's Fixpack, or whether I should replace it (and what to replace it with) in order to get these mods:

 

Ferelden Elves - DA2 Style

 

This is one I'd really like to heave but it comes with a lot of optional compatibility files. The thing is I don't know which to take (if I can at all) as I have a few Improved Atmosphere files installed (the ones listed in the descprion of Qwinn's Fixpack). So I don't know if I should use the Improved Atmosphere compatibility file or not. I also have Tranquil Brand 2.0, so I don't know if I should use the Tranquil compatibility file at the bottom of the page, as it suggests a different Tranquil Mod (which I don't like the look of too much) This also leads me to the "of Ferelden" Mods like

 

Grey Wardens of Ferelden and Kirkwall Exports

 

Again, I don't know if these work with Qwinn's fixpack, and Grey Wardens (and TommyIrianto's other "of Ferelden" mods) too has an Improved Atmosphere compatible file. As I only have parts of IA, I dunno if I should just completely ignore the optional file or just replace the parts I do have installed while deleting the files I don't need to replace.

 

Those weren't all to be honest, but the most important ones. I'm just a little scared to install item replacements and such.

 

Thankful for any form of help!

 

 

 

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@DanRoar; QUDAOFP should not conflict with any item, appearance, or game-play (e.g. movement speed, combat spell, damage multiplier) mods at all.

 

It simply addresses the broken dialogue and plot flags, deadeands, and other internal errors that were never corrected by the official patches. (Hundreds of them!)

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