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basic Geck question


yerude

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Hello,

 

i have an issue with editing existing .esp mods. If i want to change only some parts of a mod i cant find all the entrys made by the author without checking the .esp in fo4edit.

e.g. there is a misc item the author created and i have no clue how he named it (sometimes editors just randomly name their stuff) so i have to check the file via fo4edit for the records.

Even worse, sometimes i am looking for entrys i cannot check with fo4edit like scripts, functions etc

Since i have no clue how the programers called their functions and where they get called , how am i supposed to find them????

 

Is there no way to filter some how all files in the .esp? Marking them in colors like in fo4edit with apply filter?

My Fallout4.esm will always automatically completely loaded aswell, so i always have to check it completely. It is like finding a needle in hay.

 

I googled around and checked youtube, but i wasnt able to find out on my own.

Edited by yerude
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Open the Creation Kit, and click File then Data. Select the desired mod without loading it (make sure the selected mod file is highlighted in blue), and click on Details at the bottom of the Data window. It will bring up a list of every single object used or edited in the ESP file. Hopefully the modder will have created a sensible Object ID for their stuff.

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