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1.6 bug: insane damage


fleesaurus

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Say I'm wielding a two handed weapon- heck, even a one handed weapon. I would swing the weapon, and normally you need to wait until the swinging animation is over before you can attack again. Since updating to 1.6 patch, before any attacking animation plays properly, if you move a bit or click attack again, the animation resets and you are able to dish out damage like more than 20 times instead of the usual one time.

 

Even at a high level at master difficulty, I'm able to take out giants within several seconds... with an iron sword/greatsword.

 

Pretty sure it's something to do with horse combat added that's messing up the animations.

Edited by fleesaurus
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