Sugram Posted October 18, 2018 Share Posted October 18, 2018 (edited) is there a mod that Helps with defend settlement mission not disables but when i am far away it wont fail cause come on if u have good defense & Minutemen are around & u tell me they can fail & just my presence saves them 100%, that's ridiculous :D, instead of role dice the defense should go on even if i am not watching, like its same like u were there u just wont see it ur ppl & defense, hole settlement is active at that time if its not before cause i don't know 100% how the game sys works as far as i know all sort of event could be happening in game at the same time not to disable it, but improve it it would be nice if there is a mod where settler use flare gun to get extra help & more then just 3 minutemen (a flare gun use guard post that gives more defense then normal guard post) cause it also increase the number & lvl of enemies attacking, the more u have the larger the attacking force, the higher ur lvl the higher the attackers lvl, they are always ur lvl, this would be immersive :smile:, & this mod also solves the issue that the guard post gives a lot more then turrets like if each side there are 4 sides have 4 machinegun turrets then this guard-post with settler gives more then the 16 turrets, if not defense number then to the mini-game win (dice roll) % if it doesn't disable that & make it count the win & loss other way Edited October 18, 2018 by Sugram Link to comment Share on other sites More sharing options...
KENNETHC Posted October 18, 2018 Share Posted October 18, 2018 BS Defence Link to comment Share on other sites More sharing options...
Sugram Posted October 18, 2018 Author Share Posted October 18, 2018 BS Defencethx for the answer so the calculation is just bugged & this mod fixes the calculation & restores its like it was meant to be? Link to comment Share on other sites More sharing options...
TheGadget1945 Posted October 18, 2018 Share Posted October 18, 2018 I generally build a stupid amount of automated defences and arm all settlers with the highest powered weapons and throwables I can so most of them have Recon Overcharged Wattz Laser Rifles and a Molotov or Plasma grenade plus high strength armour. On the rare occasions when a settlement fails to defend itself there is no actual physical damage done. Link to comment Share on other sites More sharing options...
pra Posted October 18, 2018 Share Posted October 18, 2018 No, the calculation is just bad, and BS Defence replaces it with a better formula. You can read about the details on the description page of BS Defence. Here's also a longer explanation: https://www.reddit.com/comments/67mdnx Link to comment Share on other sites More sharing options...
Moksha8088 Posted October 22, 2018 Share Posted October 22, 2018 I asked a similar question sometime back and was told about BS Defence. That mod worked for me. It was so frustrating to have built outstanding defenses and yet have the settlement suffer big time if I failed to show up. BS Defence fixed that problem. I also like using turret mod that adds high turret health and enables a self-contained power generator. Go for the heavy lasers, since too much rocket fire will crash the game. Link to comment Share on other sites More sharing options...
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