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Need ideas for recipe "overhaul"


Dandie

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Don't forget to add empty items in the reverse sense too, I added some recipes that use stimpak fluid but not the syringe, so I added an empty syringe to the end list, or much the same for recipes that use whiskey or soda, unless the crafted item uses the bottle, I added particular empty bottles to the end list.

Also adding a new item to leveled lists isnt the only way, you could;

-Make a "conversion" recipe, I.E. soda or whiskey bottles could be turned into vials at a workbench

-Or you could make the vials drop into the players inventory whenever he uses a poison, or bitter drink, etc, which makes sense. Like how the vanilla game adds bottlecaps after drinking soda, weirdly though the vanilla game doesnt add an empty bottle after drinking bottled liquids.

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Thanks for the advices)

About empty stuff in the recipes - yeah I thought about it too, so it is done)

About conversion - I don't know it sounds a little bit strange that you have to go to workbench just to empty your bottles.

Vials drop - yes, it's already done.

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For extra fun, What about making the player actualy drop items? (placeatme)

Ie: the player is a litterbug! :P Maybe 'efficenct recycler' could make the player automaticly pick them up, but I think droping them on use might be a cool touch. Out of battle if you want the bottle, no problem, in battle, if you use a stimpak or drink or something, you are just going to throw the empty aside and have to look for it afterward. You are not going to neatly pack it away for reuse later!

 

(You could also just check the players 'In combat' flag and make him drop stuff only in combat)

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Hey, sounds really interesting, I'll think about it!

The only problem I see right now - I'm not sure if I can handle the script (I kinda not in good relationships with them), but I'll try something tomorrow.

Thanks for that idea, Cyberlazy!

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