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Posted

I'm wondering if anybody could make an XEdit script that will patch any selected Armor Addon records to include a specified "Additional Race" entry.

I just want a script that will apply this override (see image) to all selected ARMA records so that i don't have to do it manually for all of them.

 

 

Posted (edited)

Try this. If you need to change the RACE FormID it's in the top of the script in the Initialize function. Change line 15, with slAddRACE.Add. If you want more than one RACE added, then add another line just like it with the proper FormID of the race you want added. Note that the file you run this on needs to have access to the form. So if it's not provided by that file it needs to have a master pointing to it. Also there is no checking to see if the base MNAM race points to the race you want to add, it will just add it to the MODL additional races list regardless. I borrowed this from another script and made some changes, I don't remember which one though.

 

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Edited by BigAndFlabby
  • 3 weeks later...
Posted
  On 10/18/2018 at 7:36 PM, BigAndFlabby said:

Try this. If you need to change the RACE FormID it's in the top of the script in the Initialize function. Change line 15, with slAddRACE.Add. If you want more than one RACE added, then add another line just like it with the proper FormID of the race you want added. Note that the file you run this on needs to have access to the form. So if it's not provided by that file it needs to have a master pointing to it. Also there is no checking to see if the base MNAM race points to the race you want to add, it will just add it to the MODL additional races list regardless. I borrowed this from another script and made some changes, I don't remember which one though.

 

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Thank you! this worked exactly how i need it to :)

  • 1 year later...
Posted

This may be a dumb question, I don't know anything about xEdit scripting, but how difficult would it be to make this script remove the races from the Armor Addon instead of adding them ?

  • 5 months later...
Posted
  On 10/18/2018 at 4:01 PM, cheesetoast8 said:

I'm wondering if anybody could make an XEdit script that will patch any selected Armor Addon records to include a specified "Additional Race" entry.

I just want a script that will apply this override (see image) to all selected ARMA records so that i don't have to do it manually for all of them.

 

attachicon.gif Capture.JPG

i have absolutely no idea how to use this coding stuff. i followed someone's instructions to get armor to work with the IKAROS race in FO4, but it made changing my character's face unresponsive/completely broken, and the armor is still invisible on the new race's body.

Posted
  On 10/18/2018 at 7:36 PM, BigAndFlabby said:

Try this. If you need to change the RACE FormID it's in the top of the script in the Initialize function. Change line 15, with slAddRACE.Add. If you want more than one RACE added, then add another line just like it with the proper FormID of the race you want added. Note that the file you run this on needs to have access to the form. So if it's not provided by that file it needs to have a master pointing to it. Also there is no checking to see if the base MNAM race points to the race you want to add, it will just add it to the MODL additional races list regardless. I borrowed this from another script and made some changes, I don't remember which one though.

 

  Reveal hidden contents

 

Okay, pretend that i have absolutely NO experience with coding/scripting.

Posted
  On 10/18/2018 at 7:36 PM, BigAndFlabby said:

Try this. If you need to change the RACE FormID it's in the top of the script in the Initialize function. Change line 15, with slAddRACE.Add. If you want more than one RACE added, then add another line just like it with the proper FormID of the race you want added. Note that the file you run this on needs to have access to the form. So if it's not provided by that file it needs to have a master pointing to it. Also there is no checking to see if the base MNAM race points to the race you want to add, it will just add it to the MODL additional races list regardless. I borrowed this from another script and made some changes, I don't remember which one though.

 

  Reveal hidden contents

 

Okay, pretend that i have absolutely NO experience with coding/scripting.

Posted

I think you only need to set the Armor Race of your custom race to the race from which you want to use the armor, so you wouldn't need to change the armor records.

If your custom race should use human armor then you should set Armor Race to Human.

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