Jump to content

[LE] Make malebody_0.nif mesh visible while editing skeleton.nif


KablamoBoom

Recommended Posts

I've been using nifskope to make small changes to the character skeleton.nif, but working with a mesh-less, texture-less skeleton doesn't exactly help me to see the impact of my changes, particularly when the nodes I'm editing have abjectly awful rotation points. Is there a way to load, say, malebody_0.nif on top of skeleton.nif, so I can see how horribly disfigured the arms, legs, etc. will be after rotation stretching them horribly far?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...