KablamoBoom Posted October 19, 2018 Share Posted October 19, 2018 I've been using nifskope to make small changes to the character skeleton.nif, but working with a mesh-less, texture-less skeleton doesn't exactly help me to see the impact of my changes, particularly when the nodes I'm editing have abjectly awful rotation points. Is there a way to load, say, malebody_0.nif on top of skeleton.nif, so I can see how horribly disfigured the arms, legs, etc. will be after rotation stretching them horribly far? Link to comment Share on other sites More sharing options...
KablamoBoom Posted October 24, 2018 Author Share Posted October 24, 2018 Bump Link to comment Share on other sites More sharing options...
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