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PROBLEM WITH "A PROVOST OF THE NINE DIVINES"


kusius

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Hello, I am the author. I think that kusius's problem has been solved, and that it was linked to files extracted in the wrong place, not to the mod itself. Ideed, this mod is compatible with all versions of Oblivion, from vanilla to to 1.2.0416 and does not need OBSE, as stated in section 2 of the textual description (Requirements and installation)... Although I've never tested it with "Oldblivion" (what's this version btw?), here is the last exchange we've had:

 

ME:

I would need one last clue. I've set a timer so the mod shows up after 10-15 seconds if Kvatch has already been liberated: did the mod popped-up a short time after you loaded your game (if it is the case, the pop-up after a conversation with an NPC could thus be coincidental)?

 

Also in this regard, could you do this little test: load the same saved game for the first time after you have activated the mod, but wait for the mod's quest pop-up to appear, and tell me if then after the same bug happens.

 

kusius:

If it is as you say (with the timer) ... it worked correctly .The first time i activated the mod the popup showed after 10-15 secs .so i will load the first game after the 1st activation ( wich i may not find because i don't remember which was it ) and a shall infirm you further..'

Though i would feel much safer if you tell me exactly which files and folders am i supposed to have in my Oblivion/Data .

Thanks .

 

ME:

You can look into the compressed zip file. Just extract it into an empty folder, and there you go. However, here's a recap...

 

All files pertaining to this mod are located into these folder trees:

  • Data\meshes\HawkFest
  • Data\textures\HawkFest
  • Data\sound\voice\AProvostOfTheNineDivines.esp
  • Data\textures\Menus\icons\AProvostOfTheNineDivines
  • Data\textures\Menus\icons\HawkFest
  • Data\textures\Menus50\icons\AProvostOfTheNineDivines
  • Data\textures\Menus50\icons\HawkFest
  • Data\textures\Menus80\icons\AProvostOfTheNineDivines
  • Data\textures\Menus80\icons\HawkFest

I use TES4Files to package my mods, offering 2 log files: one error reporting file, showing any missing files used by the mod and its objects (as textures, meshes and such file names that are non existent or wrongfully referenced not only by the mod's objects, but also by the NIF files themselves), and another which is the full log of what files have been packaged.

 

[Added in this post] As a side note, I always make sure that all my files are kept into their own folders so that they don't get mixed up with other standard files or file path. This also ensures that no adjustment is required in the ArchiveInvalidation.txt file, as all textures get their own path. More over, this also allows the user to easily delete or locate any file specifically pertaining to this mod. ANother little detail in case you're asking: I coud've used a single folder element (\AProvostOfTheNineDivines), however since this mod is a part of a larger one (WIP), the folder "HawkFest" is there to gather all the files that are common amongst my mods. And I don't use BSA files to make it easier for translation (Arcenild is currently translating the mod into french)

 

No error nor missing files were reported in the error file. There is a full log report for the package, giving a listing of all the files and their path that are included in the mod. I tried to post it here, but it seems too long as the resulting message ends up empty... If you want that file, just give me an e-mail address and I will gladly send it to you.

 

In the mean time, here is the content of the error reporting log file (AProvostOfTheNineDivines_error.txt)

 

=================================================================

TES4FILES V2.4 ERROR FILE

 

AProvostOfTheNineDivines

 

Sat Aug 16 21:25:44 Eastern Daylight Time 2008

=================================================================

As you can see it is empty, thus there was no error in regards to file packaging.

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So even after me asking to check that the files were in the right place, twice, they still weren't? >_<

Well, let's be lenient, as this is his very first mod installation. It reminds me of my own first experience, as I really didn't know anything about Oblivion's file structure, even less about how a mod could be installed and integrated with the game, and it took me about a full day to figure it out - I wanted to understand everything about what I was doing before jumping into the mods world, for the sake of my "vanilla" flavor... ;)... The fact that he didn't abandoned is a good demonstration of persistence, and even resilience (many would abandon after 2-3 tries).

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