owatch Posted June 21, 2012 Share Posted June 21, 2012 The problem I am encountering is that the helmets I am working on will show a texture in game or in the Creation Kit provided I get the settings right, but once in game. The textures are one colored or flat. I recently redid a helmet for a friend containing a troll skull. The troll skull had its vanilla texture applied afterwards but only a bone colored pale yellow ended up coloring the piece. Since the textures are not showing up in Nifskope, thats my first concern. What could have gone wrong or be missing for this to happen? These helmets are custom but some use vanilla parts. And they all have the same problem. I use Blender 2.49B for exporting to Nifskope as well as doing the weighing. I also have 3DS max but without plugins. Could anyone help me out here? Do you think that there are maybe texture "markers" saved in the vanilla files that I do not have after they go through blender? Here are some screenshots highlighting the in-game texture issue. The image shows a Troll skull that has had its vanilla texture applied but you can see it doesn't. (as well as the rest of the helmet)http://i1267.photobucket.com/albums/jj554/owatch/2012-06-20_00001.jpghttp://i1267.photobucket.com/albums/jj554/owatch/2012-06-20_00002.jpg Link to comment Share on other sites More sharing options...
d4em Posted June 21, 2012 Share Posted June 21, 2012 Can you take a picture of your branches in nifskope (expanded)? Link to comment Share on other sites More sharing options...
owatch Posted June 22, 2012 Author Share Posted June 22, 2012 " I am not allowed to use that image extension on this board" It seems to be finehttp://s1267. (removethis)photobucket.com/albums/jj554/owatch/ Link to comment Share on other sites More sharing options...
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