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Textures don't show in Nifskope. But will in game and CK with glit


owatch

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The problem I am encountering is that the helmets I am working on will show a texture in game or in the Creation Kit provided I get the settings right, but once in game. The textures are one colored or flat. I recently redid a helmet for a friend containing a troll skull. The troll skull had its vanilla texture applied afterwards but only a bone colored pale yellow ended up coloring the piece.

 

Since the textures are not showing up in Nifskope, thats my first concern. What could have gone wrong or be missing for this to happen?

 

These helmets are custom but some use vanilla parts. And they all have the same problem. I use Blender 2.49B for exporting to Nifskope as well as doing the weighing.

I also have 3DS max but without plugins. Could anyone help me out here?

 

Do you think that there are maybe texture "markers" saved in the vanilla files that I do not have after they go through blender?

 

Here are some screenshots highlighting the in-game texture issue. The image shows a Troll skull that has had its vanilla texture applied but you can see it doesn't. (as well as the rest of the helmet)http://i1267.photobucket.com/albums/jj554/owatch/2012-06-20_00001.jpg

http://i1267.photobucket.com/albums/jj554/owatch/2012-06-20_00002.jpg

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