sirquince Posted October 20, 2018 Share Posted October 20, 2018 I am trying to make a restoration rune (spell) that is set off when either the player or a friendly NPC steps on it. I got the spell effect portion of it to work the way I want, but need help figuring out how to change the trigger mechanics for this specific rune spell.Apologies if a thread for this already exists, I looked through quite a few and didn't see anything helpful. Link me to it if one does.Thanks! Link to comment Share on other sites More sharing options...
SeraphimKensai Posted October 20, 2018 Share Posted October 20, 2018 I'm not entirely sure, but since your typical rune triggers on hostiles when in range but doesn't have a clear condition for "IsHostile", I'm guessing you might need a script to handle it. I could be wrong though. Link to comment Share on other sites More sharing options...
GuruJuju Posted October 29, 2018 Share Posted October 29, 2018 Hello this is off topic a bit but I'm trying to figure out how to make a cloak spell not hurt friendly and nonhostile npcs? Link to comment Share on other sites More sharing options...
SeraphimKensai Posted October 30, 2018 Share Posted October 30, 2018 For the Cloak spell, make a condition on the spell that uses IsHostile = 1, so only hostile NPC's are harmed by the spell. Link to comment Share on other sites More sharing options...
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