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Possible load order and/or mod conflict issue.


Beantu

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After some messing around, I got my new vegas to run once again after reinstalling it and messing with my load order and all that, except I cannot see my pip-boy (only shows an empty hand) and the game gives me spikes every 3-4 seconds that pretty much stop the game for a second every time. Anyone able to say if it'd be something about the load order or the mods themselves?

 

I did try disabling readius, still the same result with the pip-boy.

I also have the NV Stutter remover.

 

CPU: Intel Core i3 530 2.93GHz

Video Card: GeForce GT 330

W7 64-bit

RAM: 8gb.

 

This'd be my load order:

 

FalloutNV.esm

Fallout3.esm

Anchorage.esm

BrokenSteel.esm

PointLookout.esm

ThePitt.esm

Zeta.esm

DeadMoney.esm

OldWorldBlues.esm

HonestHearts.esm

LonesomeRoad.esm

Improved Lucky 38-Suite 2.0.esm

Mart's Mutant Mod.esm

FOOK - New Vegas.esm

CALIBR.esm

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

CFWNV.esm

More Perks.esm

MikotoBeauty.esm

Project Nevada - Core.esm

Project Nevada - Cyberware.esp

Project Nevada - Equipment.esm

Project Nevada - Rebalance.esp

RFCW_PackageFix.esm

RFCW_PackageFix_Anchorage.esm

RFCW_PackageFix_BrokenSteel.esm

RFCW_PackageFix_PointLookout.esm

RFCW_PackageFix_ThePitt.esm

RFCW_PackageFix_Zeta.esm

Readius_NV.esp

1000th addon (more containers).esp

1000th patch 2.1.esp

1000th addon (new walls n floors 1.1).esp

1000th addon (balcony 1.1).esp

Brotherhood and House Alliance.esp

CRFTOven.esp

ZebraCarbine.esp

LilMacNV.esp

DragonskinTacticalOutfit.esp

DragonskinNCRPersonnelWearingOutfits.esp

DragonskinBonusPack.esp

DTO-ProjectNevada.esp

DTOBP-ProjectNevada.esp

F3NVWeather.esp

More Perks Update.esp

NewVegasBounties.esp

NewVegasBountiesII.esp

WeaponModsExpanded.esp

WMX-DeadMoney.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

FO3WeaponsRestoration.esp

WeaponModsExpanded_FO3WeaponsRestoration.esp

Bobblehunt.esp

UHNV.esp

UHNV-Dead Money.esp

UHNV-Honest Hearts.esp

UHNV-Lonesome Road.esp

UHNV-OWB.esp

UHNV-Bobblehunt.esp

UHNV-Brighter Lighting.esp

UHNV-More Mannequins.esp

outsidebets.esp

Pacersgambit.esp

MikotoBeauty.esp

GlovesGalore.esp

GlovesGalore_DeadMoney.esp

OldWorldBluesfix.esp

RFCW_Main.esp

RFCW_Anchorage_Main.esp

RFCW_BrokenSteel_Main.esp

RFCW_PointLookout_Main.esp

RFCW_ThePitt_Main.esp

RFCW_Zeta_Main.esp

RFCW_MagicSewerTravelPoint.esp

RFCW_Main_HonestHearts.esp

RFCW_Main_LonesomeRoad.esp

RFCW_Main_DeadMoney.esp

RFCW_Main_OldWorldBlues.esp

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK - New Vegas.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

 

 

Thanks in advance for the help.

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lol at trying to load FONV FOOK and FO3 FOOK into RFCW. thats a good one.

 

Those are two *MASSIVE* overhauls being loaded into a merger of two games. Can't say for sure, But I doubt that is going to turn out well as RFCW needs to change a lot of things to get both games working togethor.

 

Generaly, start with the bare min load order you want. In this case im guessing RFCW. play for 10 mins, if stable/working, Try adding *1* major mod in, or maybe 2 or 3 minor mods in and try again.

Edited by Cyberlazy
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lol at trying to load FONV FOOK and FO3 FOOK into RFCW. thats a good one.

 

Those are two *MASSIVE* overhauls being loaded into a merger of two games. Can't say for sure, But I doubt that is going to turn out well as RFCW needs to change a lot of things to get both games working togethor.

 

Generaly, start with the bare min load order you want. In this case im guessing RFCW. play for 10 mins, if stable/working, Try adding *1* major mod in, or maybe 2 or 3 minor mods in and try again.

One can always try, no? :P

I do recall there being a mention of a merged FOOK for RFCW but I think that's not going to happen now with the mod being deleted and all that.

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And I found out a new problem now, the NPC Benjamin Montgomery from the Anchorage DLC appears next to me every time I fast travel or enter a house or such.

It's nothing game breaking but it's still a tad annoying.

Any ideas? =)

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