Beantu Posted June 22, 2012 Share Posted June 22, 2012 After some messing around, I got my new vegas to run once again after reinstalling it and messing with my load order and all that, except I cannot see my pip-boy (only shows an empty hand) and the game gives me spikes every 3-4 seconds that pretty much stop the game for a second every time. Anyone able to say if it'd be something about the load order or the mods themselves? I did try disabling readius, still the same result with the pip-boy.I also have the NV Stutter remover. CPU: Intel Core i3 530 2.93GHzVideo Card: GeForce GT 330W7 64-bitRAM: 8gb. This'd be my load order: FalloutNV.esmFallout3.esmAnchorage.esmBrokenSteel.esmPointLookout.esmThePitt.esmZeta.esmDeadMoney.esmOldWorldBlues.esmHonestHearts.esmLonesomeRoad.esmImproved Lucky 38-Suite 2.0.esmMart's Mutant Mod.esmFOOK - New Vegas.esmCALIBR.esmFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESMCFWNV.esmMore Perks.esmMikotoBeauty.esmProject Nevada - Core.esmProject Nevada - Cyberware.espProject Nevada - Equipment.esmProject Nevada - Rebalance.espRFCW_PackageFix.esmRFCW_PackageFix_Anchorage.esmRFCW_PackageFix_BrokenSteel.esmRFCW_PackageFix_PointLookout.esmRFCW_PackageFix_ThePitt.esmRFCW_PackageFix_Zeta.esmReadius_NV.esp1000th addon (more containers).esp1000th patch 2.1.esp1000th addon (new walls n floors 1.1).esp1000th addon (balcony 1.1).espBrotherhood and House Alliance.espCRFTOven.espZebraCarbine.espLilMacNV.espDragonskinTacticalOutfit.espDragonskinNCRPersonnelWearingOutfits.espDragonskinBonusPack.espDTO-ProjectNevada.espDTOBP-ProjectNevada.espF3NVWeather.espMore Perks Update.espNewVegasBounties.espNewVegasBountiesII.espWeaponModsExpanded.espWMX-DeadMoney.espWMX-HonestHearts.espWMX-OldWorldBlues.espFO3WeaponsRestoration.espWeaponModsExpanded_FO3WeaponsRestoration.espBobblehunt.espUHNV.espUHNV-Dead Money.espUHNV-Honest Hearts.espUHNV-Lonesome Road.espUHNV-OWB.espUHNV-Bobblehunt.espUHNV-Brighter Lighting.espUHNV-More Mannequins.espoutsidebets.espPacersgambit.espMikotoBeauty.espGlovesGalore.espGlovesGalore_DeadMoney.espOldWorldBluesfix.espRFCW_Main.espRFCW_Anchorage_Main.espRFCW_BrokenSteel_Main.espRFCW_PointLookout_Main.espRFCW_ThePitt_Main.espRFCW_Zeta_Main.espRFCW_MagicSewerTravelPoint.espRFCW_Main_HonestHearts.espRFCW_Main_LonesomeRoad.espRFCW_Main_DeadMoney.espRFCW_Main_OldWorldBlues.espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK - New Vegas.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.esp Thanks in advance for the help. Link to comment Share on other sites More sharing options...
Cyberlazy Posted June 22, 2012 Share Posted June 22, 2012 (edited) lol at trying to load FONV FOOK and FO3 FOOK into RFCW. thats a good one. Those are two *MASSIVE* overhauls being loaded into a merger of two games. Can't say for sure, But I doubt that is going to turn out well as RFCW needs to change a lot of things to get both games working togethor. Generaly, start with the bare min load order you want. In this case im guessing RFCW. play for 10 mins, if stable/working, Try adding *1* major mod in, or maybe 2 or 3 minor mods in and try again. Edited June 22, 2012 by Cyberlazy Link to comment Share on other sites More sharing options...
Beantu Posted June 22, 2012 Author Share Posted June 22, 2012 lol at trying to load FONV FOOK and FO3 FOOK into RFCW. thats a good one. Those are two *MASSIVE* overhauls being loaded into a merger of two games. Can't say for sure, But I doubt that is going to turn out well as RFCW needs to change a lot of things to get both games working togethor. Generaly, start with the bare min load order you want. In this case im guessing RFCW. play for 10 mins, if stable/working, Try adding *1* major mod in, or maybe 2 or 3 minor mods in and try again.One can always try, no? :PI do recall there being a mention of a merged FOOK for RFCW but I think that's not going to happen now with the mod being deleted and all that. Link to comment Share on other sites More sharing options...
Beantu Posted June 22, 2012 Author Share Posted June 22, 2012 Ok, got it all working now. Removed Fallout 3's FOOK and checked the mod page for Readius, just used console to add the item and got it visible. Link to comment Share on other sites More sharing options...
Beantu Posted June 22, 2012 Author Share Posted June 22, 2012 And I found out a new problem now, the NPC Benjamin Montgomery from the Anchorage DLC appears next to me every time I fast travel or enter a house or such.It's nothing game breaking but it's still a tad annoying.Any ideas? =) Link to comment Share on other sites More sharing options...
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