chazzee23 Posted June 22, 2012 Share Posted June 22, 2012 Hi, so does anyone know how I would be able to disable a door as in remove it from the game, via a terminal result script, I think this is the best way to ask what I am trying to do. Link to comment Share on other sites More sharing options...
vforvic Posted June 23, 2012 Share Posted June 23, 2012 Double-Click the door, or pretty much any object you want to delete, and make sure the box "Persistent Reference" is checked and make sure you give it a "Reference Editor ID" name at the top. I usually put REF at the end of the name so I can keep Reference Names clear from Base Object Names.Then go to the Terminal and in the "Item Result Script" for whatever Menu Index you want to use put the following.ReferenceEditorID.disable ReferenceEditorID.markfordeleteReferenceEditorID would be the Reference name you gave the Door. Link to comment Share on other sites More sharing options...
chazzee23 Posted June 23, 2012 Author Share Posted June 23, 2012 (edited) Thank you will check that out soon, will let you know how it goes. SO that did not work for me im trying to disable the doors to the super duper mart and replace them with my new doors, this is what I have got in a result script on a terminal..removeitem caps001 8000ForceTerminalBackCharliesSDMartDoorDisable1REF.DisableCharliesSDMartDoorDisable1REF.MarkForDeleteSuperDuperMartDoorExteriortor01REF.Disable SuperDuperMartDoorExteriortor01REF.MarkForDeleteCharliesSDMartDoorEnable1REF.Enable CharliesSDmMartDoorEnable2REF.Enable player.MoveTo CharliesMoveToRestockREFbut the doors remain the same. Edited June 23, 2012 by chazzee23 Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted June 24, 2012 Share Posted June 24, 2012 Did you try moving the ForceTerminalBack to the bottom of the script?removeitem caps001 8000 CharliesSDMartDoorDisable1REF.Disable CharliesSDMartDoorDisable1REF.MarkForDelete SuperDuperMartDoorExteriortor01REF.Disable SuperDuperMartDoorExteriortor01REF.MarkForDelete CharliesSDMartDoorEnable1REF.Enable CharliesSDmMartDoorEnable2REF.Enable player.MoveTo CharliesMoveToRestockREF ForceTerminalBack Also, you should use [ code ] blocks for code to format it correctly for easier viewing. Remove the spaces between the word and brackets. Link to comment Share on other sites More sharing options...
vforvic Posted June 24, 2012 Share Posted June 24, 2012 Right off the bat I think I see you have the wrong name for the exterior Door that is already named. The name for that door is "SuperDuperMartDoorExteriorto01REF". You put an extra "r" in the name. That would cause the script to fail. Always click "Compile Result" so you can test your script. Of course if you did rename that door then it would work, but I would never rename the REF name for anything FO3 has already named. Link to comment Share on other sites More sharing options...
chazzee23 Posted June 24, 2012 Author Share Posted June 24, 2012 (edited) Thanks Gribbleshnibit8 That worked a treat. Vforvic Your right I just spotted that aswell, thank u for ur help on that guys, All is working fine now! Edited June 24, 2012 by chazzee23 Link to comment Share on other sites More sharing options...
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