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bank mod


yungskiz

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ok i have two ideas, one im working myself, but i would like for someone else to try as well, and the second one involves more geck ability

 

1. ever see ads for a game called "the heist"? its a game where you rob banks...and.....oh my god what are we teaching kids these days???????

anyways i never bought it because its a game where you rob banks, then what? ill stick to fonv.

 

but it would be cool to have a large, or huge bank someplace to rob (spoiler!!!!!!!!!!! SKIP THE LINE NOW........................just like in dead money)

so that being said the version im working on is ugly, but fits the bill (no pun intended) i have a building, with a counter, and a bunch of safes behind the counter with plans to add tellers, so you go in cause havoc, take it all and leave-this is where my ability runs out and im asking for someone else to do it-and also because for the short time you are there, some atmosphere would be nice (imo fo3 had some better buildings for this, like the tenpenny tower, i remember i had a mod that made that place look astounding)

 

it would be nice if you could actually interact with the tellers, im sure i could figure out how to do dialog, but skill checks not so much-like if you tell them your robbing them the guards gun you down-or with a skill check or the terrifying presence perk all the npcs go into the flee mode (like how companions crouch and run away) that would get kind of stale, so maybe there would be back hallways to sneak through and such to get to the safes, im not sure-also some high value items like i mention below would be welcome

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2. a USEABLE bank, but more than a bank. i found it odd that the economy of the game is like it is....2 large factions at each others throats, one controls hoover dam. war costs money, LOTS OF IT. so where are the factions getting it.......it is possible to say they raided prewar armories to get their stuff, but thats boring!

 

how about the casinos, theyre making money-from ingame descriptions lots of it. if youve ever robbed a casino (INGAME cause that sounds bad otherwise) then youll find they dont have the $, but patrons are buying booze,sex, and proof that the casino always wins.

 

in both of these cases it seems like the entities would store the money somewhere right?

lets think about that, storing money. idk how much the ncr vs. legion conflict would cost but in modern times war costs hundreds of millions. lets scale that back, say several million? imagine only a million bottle caps (lmao he said "only") how much space, and how long it would take to count that

 

i once read that only 10% of american money exists in paper, the rest is in money markets, stocks, bonds whatever so how would that look in fonv?

 

maybe in this bank/trade center there would be some really beefy guards and security, and the crew that robbed the bank in my first idea would never be stupid enough to rob this bank (orrrrr maybe they would...warrants a separate save.) this one i didnt want to base off "the heist" game this would be more of store. but they wouldnt sell guns, only things of extreme value. so like bank notes worth thousands, then hundred thousands, and then millions of caps. other items for thought would be gold bars, not the dead money ones though (so people who dont have dead money could use this) and maybe war bonds or expensive rocks like diamonds and gems.

 

so the tellers/merchants in the bank would need an insane amount of caps (so they can buy back the bonds and stuff, i mean like several million caps per teller thus "cashing in" bank notes...that may or may not have been stolen from the bank from my first idea) so this would be like wall street sort of...i guess.....

always found it odd that you can progress through the game with no money (ive done it, anytime i got caps i put them in the dumpster in goodsprings, it was not easy, and i could not imagine doing it on hardcore mode) and still end up with luxury suites at the 38 and tops

 

well as i wrote this the two mods tied into each other more then i had originally thought, thanks for reading, please comment :) it kind of bites to get like over a hundred page views and no comments, not even an "oh this would be cool" kinda makes me feel stupid for asking haha

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Nice idea, i remember there is one like this for Oblivion and I used that a lot. Also, the mod may include something about making false caps, since in one of the mission for the Crimson Caravan you have to destroy a machinery for that.
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this would be good

i have something to add there are several types of caps so how more rare more it value

 

a nuka-cola cap worth 100 normal caps and so on ,it will be more similar to our currency system

 

 

 

 

if you watched ducktales the land of tralala , you will understand .

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Nice idea, i remember there is one like this for Oblivion and I used that a lot. Also, the mod may include something about making false caps, since in one of the mission for the Crimson Caravan you have to destroy a machinery for that.

 

 

o.o what was the oblivion mod? and sounds like a plan, destroys the cap press, gets paid, then goes home and makes fake caps-still looks like a hero...or...a good guy....

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o.o what was the oblivion mod? and sounds like a plan, destroys the cap press, gets paid, then goes home and makes fake caps-still looks like a hero...or...a good guy....

Bank of Cyrodiil

 

There is a shop too wich offer new ways to make money with your spare gold and stuff: Trade and Commerce

 

Hope this mod will help with your usable bank.

 

http://newvegas.nexusmods.com/mods/42653

 

oh...well then....thanks. i searched for bank

 

Well the Trade Center its not a bank but you can open a bank account there and deposit money and stuff.

Edited by reznorms
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in both of these cases it seems like the entities would store the money somewhere right?

lets think about that, storing money. idk how much the ncr vs. legion conflict would cost but in modern times war costs hundreds of millions. lets scale that back, say several million? imagine only a million bottle caps (lmao he said "only") how much space, and how long it would take to count that

 

NCR's Money is in Shady sands/the LA boneyard from FO1 & 2, they raise more money through taxation.

 

Legion's money is valuable in itself, made of refined gold and silver. Money is doubtless stored somewhere, possibly in the Legion's capital in Flagstaff. Furthermore, legionaries fight for Caesar more for religious reasons than money, Caesar (to them) is an incarnation of Mars, the war God and is their just ruler in perpetuity. The money comes from conquest and tribute paid by conquered lands (render unto Caesar what is Caesar's).

 

The Casinos? They should all have vaults. Big ones. With piles of currency of all types, Caps, NCR Dollars and legion coin. The tellers themselves hold a large enough amount of money to cash people out, but the profits go in the vault. If you want to create a casino heist mod, all the casinos are going to need lower levels for the staff, and below that the vault itself. To rob the casinos without them knowing it was you should be extremely challenging, and to rob them in an upfront 'walk in the front door guns blazing' manner should be the least favourable option.

 

The main challenge you'll have to face is security, though should things get really bad for them they'll no doubt call on House's Securitron police, losing you strip rep and making the securitrons hostile.

 

 

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Now making money is nice. Also I'd like something to show that I have lots of money. Maybe a player a home that you can buy and upgrade, unique weapons and armor that only the rich can afford.

 

-Build your own faction with funds either honest money or blood money.

 

-Do things to help the needy, or crush them.

 

-Fund a vanilla faction to receive a better reputation from them.

 

something like that.

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