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Weapons, Armor, and modding theory


LordTyraad

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Played 1800 hours plus of vanilla only to learn how much of the community was still growing in 2011. It's 2018 and I have yet to play Skyrim or Skyrim SE since I've found so many wonderful mods to include in my game.

 

I've settled on a personal build of Requiem. In that quest, I found Heavy Armory, Immersive Weapons, Immersive Armor, Real Bows, Unique Bows, JaySus Swords, Elven Weaponry, and Insanity Sorrow's long list of weapon mods - in addition to others he has made.

 

It has become the hardest issue trying to decide what mods to include that I've created my own matrix to follow:

 

1. City Overhaul Mods

2. Simple Weather Mods

3. Weapon and Armor Mods

4. Lite beautification mods for player models

5. DLC enhanced modes such as Falskaar

6. Reqtified patches required to use mods 1-5

 

Which brings me to my question. With the "last mod wins" mentality, am I really doing myself a disservice of having the following load order for weapons and armor:

 

Heavy Armor

Immersive Armor (these two might work reversed)

Immersive Weapons

Unique Bows

Real Bows

Elven Weaponry

JaySus Swords (a really kickass weapon mod)

Insanity List of Weapons:

 

Insanity's Ebony Sword Standalone
Insanitys Celtic Katana
Insanitys Chrysamere
Insanitys Dragon Katana
Insanitys Dragonbane + Craftable Optional
Insanitys Dwemer Weapons
Insanitys Empire Longswords
Insanitys Goldbrand
Insanitys Ice Blade of the Monarch
Insanitys Red Eagles Bane
Insanitys Shields
Insanitys Umbra Sword
Insanitys Zatoichi
The Bastard
The Stamford
The Thegn

 

Of course the first question that people will ask: why so many weapons. Well, the answer is simple. The community too the time to make these weapons and armor, and for them to not be used in some fashion in my game would do them a disservice as well as not being able to smith alternate versions of weapons and armor. I normally play a rogue assassin or ranger type character - I love the bows! - but Requiem provides a much more challenging game environment where I'll have to put on some different armor's that will still allow my stealth. My roleplaying has been Khajit, Nord, and Wood Efl in vanilla...ever single race I've led to at least level 40 with the nord getting to 60 before i realize that i've missed out on the modding world.

 

My goal is to replace the great Auroa workstation I had with a solid system so I can mod both Skyrim and Skyrim SE with Ultimate Skyrim build, and start using some of these wonderful mods that are available.

 

I find that I'll have to create profiles in MO2 to really discover the various mods that are just too good to not play.

 

Thanks for reading!

 

LT

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One, there is a tool called Loot to sort the load order for you. That "load order" you posted will not work because for example, Jaysus Swords is an esm, which means that it has to go near the top. Doesn't matter what comes below it. It's going to go up top or the game crashes. These mods also have patches, leveled lists and bashed patches which make them play nice together. For example, I do have Immersive Weapons, Lore Weapon Expansion, Heavy Armory, Dawnguard Arsenal, and Jaysus Swords in my load order. However, thanks to making a bashed patch, they play nicely and any enemy I encounter will have a random chance of bearing a weapon from either of those mods. For example, I walked near Helgen to see an Imperial Patrol (from Immersive Patrols) fight a group of bandits. The bandits lost, and on looting I found one was carrying a war hammer from Heavy Armory, another was carrying some sword from Immersive Weapons, and another carrying some cyrodillic blade from Lore Weapon Expansion.

 

Insanity's weapons are just retextures, so with the Matorsmash tool, you can actually turn them from separate mods into one big mod. I have a 500 mod build centered around Legacy of the Dragonborn and several quests, despite the game having only a limit of 255 plugins (I'm WAAAY beyond that) thanks to these tools of merging.

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