Vcats Posted June 22, 2012 Share Posted June 22, 2012 (edited) When i run Geck, All works fine, But my Cell view is empty and, i may be just an idiot, but i can't get it to work. Edited June 22, 2012 by Vcats Link to comment Share on other sites More sharing options...
SKYZOO Posted June 23, 2012 Share Posted June 23, 2012 (edited) When i run Geck, All works fine, But my Cell view is empty and, i may be just an idiot, but i can't get it to work.Just a quick question to see if I can be any help...Did you create an .ESP file (A new file a.k.a. your "mod") with FalloutNV.ESM as the master file? otherwise the cell view will be completely empty until you create or load your .ESP file (mod) to work on...Let me know so I can further help if possible. Edited June 25, 2012 by SKYZOO Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted June 24, 2012 Share Posted June 24, 2012 You can load no mod files. What you need to do is go the the File menu and click Data.... That will open a new window that contains a list of all your mods and master files. The first file in the list should always be FalloutNV.esm. Just double click on it and an X will appear in the box next to it. Do this for any other files you want loaded. If you have DLC, be aware that they will be automatically checked unless you go into your Data folder and delete the *.nam files. They're named the same as the esm/esp files, but with the .nam extension, and will cause the GECK/game to always load those files. You might also consider having a look at the GECK setup Tutorial on the GECK wiki. It's for Fallout 3, but the same information applies to FNV. Link to comment Share on other sites More sharing options...
SKYZOO Posted June 25, 2012 Share Posted June 25, 2012 YOU CAN LOAD YOUR MOD FILES (.ESP FILES) AFTER YOU HAVE CREATED ONE. CREATION: Simply click the button in the upperleft corner resembeling a floppy disk, that will ask you to save your new file (xxxxx.ESP). LOADING: Then click the button direclty left of the floppy disk that looks like a folder (open file), click FalloutNV.ESM so the box is X'd off and your newly named file (xxxxx.ESP) so the box is X'd off and below it you will see the button "set as active file", click that so it says active on your file (xxxxx.ESP) and load it up. Make sure these are the only two files with an X in the box before loading. It may take a minute or two to load your file and the FallouNV.ESM file fully. Once loaded your cell window and object window will contain the contents of the game. To save simply click the button resembeling a floppy disk (It's best to save frequently incase of GECK crashes). AFTER 1st SAVE ON NEXT LOAD UP: Simply click the button resembeling a folder (open file), X off ONLY YOUR FILE (xxxxx.ESP) and SET IT AS ACTIVE. It will now have FalloutNV.ESM as it's master/parent file and load both upon opening your file. Repeat as Needed for editing. Link to comment Share on other sites More sharing options...
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