NikoofDeath Posted June 22, 2012 Share Posted June 22, 2012 So I got a working (able to start up game) set up, but when I get outside of doc Mitchell house I lose my ability to go to the menu, or interact with objects (aside from going through doors). This is my load order: 00: FalloutNV.esm01: CaravanPack.esm02: ClassicPack.esm03: DeadMoney.esm04: MercenaryPack.esm05: TribalPack.esm06: OldWorldBlues.esm07: HonestHearts.esm08: LonesomeRoad.esm09: GunRunnersArsenal.esm0A: Advanced Recon Tech.esm0B: Detect Traps.esm0C: CINEMATECH.esm0D: Project Nevada - Core.esm0E: Project Nevada - Cyberware.esp? (I get the message WARNING: This plugin has the file extension .esp but its file header marks it as an esm! in NMM)OF: Project Nevada - Equipment.esm10: Project Nevada - Rebalance.esp (same message as cyberware)11: AWorldOfPain(Prieview).esm12: Active Wasteland.esm13: OWNB - Open world.esm14: Caliber.esm15: CaliberXgunrunners.esm16: CaliberXhoneshearts.esm17: CFWNV.esm18: ELECTRO-CITY - CompletedWorkeorders.esm19: ELECTRO-CITY - Highways and Byways.esm1A: IWS-Core.esm1B: MoMod.esm1C:More Challenges.esm1D : More Perks.esm1E: More Perks for Companions.esm1F: More Perks for Dead Money.esm20: More Perks for Honest Hearts.esm21: More Perks for Old World Blues.esm22: More Traits.esm23: NSkies URWLified.esm24: NVR-Strip.esm25: FreesideOpen.esm26: Inventory Access.esm27: Ravens Nest.esp (same message as cyberware)28: WMR.esm29: Reload.esp (cyberware message)2A: Rearm.esp (cyberware message)2B: Brahmin Bess.esm2C: Run the Lucky 38.esm2D: WARZONES - Misanthropy Pure.esm2E: Selective fire.esm2F: oHUD.esm30: WMVM.esm31: The Mod Configuration menu.esp32: The Weapon Mod Menu.esp33: Advanced Recon Armor.esp34: Advanced Recon Armor-Easier Stealth.esp35: Advanced Recon Armor-Location Doc Mitchell.esp36: Advanced Recon Range Finder.esp37: Advanced Recon Gear.esp38: Advanced Recon Gear - Project Nevada.esm39: Advanced Recon Gear-Locations Doc Mitchell.esp3A: Advanced Recon Tech.esp3B: Advanced Recon Tech - Detect Traps.esp3C: Detect Traps - DLC.esp3D: Detect Traps - Perk.esp3E: Detect Traps - Traponator 4000.esp3F: Quick Trade.esp40: FairyRadar.esp41: Advanced Recon Desert Ranger Helmet.esp42: Advanced Recon Riot Gear Helmet.esp43: AWOP DLC + GRA Conflict Error Fixes.esp44: AWOPDeadMoney.esp45: Active Wasteland - Vanilla Replacements.esp46. Active Wasteland - Dead Money Replacements.esp47: Active Wasteland - Goggle Tints.esp48: Active Wasteland - Dead Money Goggle Tints.esp49: Active Wasteland - Dead Money Coffee Maker.esp4A: Active Wasteland - Coffee Maker.esp4B: OWNB - Red Canyon Overhaul.esp4C: LFox Bottle That Water.esp4D: Brotherhood Armor.esp4E: CIAO-Complete_Incendiary_Ammo_Overhaul.esp4F: CIAO-Dead_Money.esp50: CFW-DLC.esp51: CONELRAD 640-1240.esp52: DeadlierExplosivesNV.esp53: Dragonskin TacticalOutfit.esp54: Dragonskin NCRPersonnelWearingOutfits.esp55: DYNAVISION 2 - Dynamic Lens Effect.esp56: ExpansionVendors.esp57: FO3WeaponsRestoration.esp58: FO3Weapons Restoration_SoundRestoration.esp59: FarmingSomebodyNotBob.esp5A: FarmingSomebodyNotBobHH.esp5B: Fellout.esp5C: Fellout-OWB.esp5D: friendofnightforfellout.esp5E: FlashlightNVSE.esp5F: FPSWeaponWheel.esp60: HUD Extended.esp61: Companion Sandbox Mode3.esp62: Iron Man Armory NV.esp63: IWS-Core-Guards.esp64: IWS-Core-Patrols.esp65: IWS-Core-Civilians.esp66: IWS-DM.esp67: IWS-HH68: IWS-OWB.esp69: IWS-LR.esp6A: Jetpack.esp6B: LUMENARIUM - Bright Clear Days.esp6C: LUMENARIUM - Working Sunglasses ONLY.esp6D: ColtM4Carbines.esp6E: Mail Order Catalogs.esp6F: Mail Order Catalogs DLC01.esp70: Mail Order Catalogs DLC02.esp71: Mail Order Catalogs Hardcore.esp72: MoMod-Aliens.esp73: MoMod-Terminators.esp74: More Challenges - Original Challenges Overhaul.esp75: More Perks Update.esp76: More Perks for Companions Update.esp77: More Perks for Dead Money Update.esp78: More Perks for Old World Blues Update.esp79: More Perks for Hones Hearts Update.esp7A: More Traits Update.esp7B: NSkies URWLifiedDM.esp7C: NSkies URWLifiedHH.esp7D: NSkies URWLifiedOWB.esp7E: NewVegasBounties.esp7F: NewVegasBountiesII.esp80: NV Interiors - West Vegas Fringe.esp81: NVR-Version_10.esp82: NVR-NPCs.esp83: FreesideOpenPatch.esp84: outsidebets.esp85: rotfacetoriches.esp86: kochandbohr.esp87: avangraffscorned.esp88: athornysituation.esp89: awilderwasteland.esp8A: betsybrahminFSO.esp8B: Pacersgambit.esp8C: originalintro.esp8D: Powered Power Armor.esp8E: Jump Fall Fixer.esp8F: RealSmokes.esp90: WMR_DeadMoney_R.esp91: WMR_DeadMoney_S.esp92: WMR_GunRunnersArsenal_R.esp93: WMR_GunRunnersArsenal_S.esp94: WMR_HonestHearts_R.esp95: WMR_HonestHearts_S.esp96: WMR_LonesomrRoad_R.esp97: WMR_LonesomeRoad_S.esp98: WMR_OldWorldBlues_R.esp99: WMR_OldWorldBlues_S.esp9A: WMR_Vanilla_R.esp9B: WMR_Vanilla_S.esp9C: RCSS.esp9D: ReSort.esp9E: ReBalance.esp9F: RearmRebalance.espAO: The Lucky 38 Empire.espA1: CounterfeitCaps.espA2: ELECTRO-CITY - Imaginator.espA3: The New Bison Steve Hotel.espA4: MaxFollowers12.espA5: UnlimitedCompanions.espA6: UnlimitedCompanions SCRIPT FIX.espA7: WeaponModsExpanded.espA8: WMX-GunRunnersArsenal.espA9: WMX-DeadMoney.espAA: WMX-HonesHearts.espAB: WMX-LonesomeRoad.espAC: WMX-ModernWeapons.espAD: WMX-MW-GRA.espAE: WMX-OldWorldBlues.espAF: WMX-PreOrderPackCaravan.espB0: WMX-PreOrderPackClassic.espB1: WMX-PreOrderPackMercenary.espB2: WMX-PreOrderPackTribal.espB3: NVWillow.espB4: CFW-PN.espB5: CFW-PN-DLC.espB6: WeaponModsExpanded_FO3WeaponsRestoration.espB7: Mail Order Catalogs WMX.espB8: Mail Order Catalogs DLC01 WMX.espB9: Mail Order Catalogs DLC02 WMX.espBA: NewVegasBountiesFSOPatch.espBB: Selective Fire - Project Nevada.espBC: WMX-AWOP-Overhaul.espBD: Directors Chair.espBE: WMR_WMX_GunRunnersArsenal_R.espBF: WMR_WMX_GunRunnersArsenal_S.espC0: WMR_WMX_HonestHearts_R.espC1: WMR_WMX_HonestHearts_S.espC2: WMR_WMX_LonesomeRoad_R.espC3: WMR_WMX_LonesomeRoad_S.espC4: WMR_WMX_OldWorldBlues_R.espC5: WMR_WMX_OldWorldBlues_S.espC6: WMR_WMX_Vanilla_R.espC7: WMR_WMX_Vanilla_S.espC8: Project Nevada - Dead Money.espC9: Project Nevada - Honest Hearts.espCA: Project Nevada - Old World Blues.espCB: Project Nevada - Lonesome Road.espCC: Project Nevada - Gun Runners' Arsenal.espCD: Project Nevada - WMX.espCE: WMVM-DM.espCF: WMVM-GRA.espD0: WMVM-OWB.espD1: WMVM-PN.espD2: WMVM-WMX.espD3: WMVM-WMX-DM.espD4: WMVM-WMX-FO3.espD5: WMVM-WMX-GRA.espD6: WMVM-WMX-HH.espD7: WMVM-WMX-LR.espD8: WMVM-WMX-MW.espD9: WMVM-WMX-OWB.espDA: WMVM-PN-WMX.espDB: XSquad.espDC: Imp's More Complex Needs.espDD: NCR Rearmed.espDE: DragonskinBonusPack.espDF: DTO-ProjectNevada.espE0: DTOBP-ProjectNevada.esp NOTE: Imps more complex needs was not detected by Unified HUD. I am running DarnUI There are also other mods I would wish to use, but either cause the game to crash on start up, or have been noted as in compatible. These are:FOOK NVNosCo Companion SystemRobco CertifiedRefined Casion People And suitsRust townTales from the burning sands Chapter 2- The botanistThe CollectorUnderground Hideout NVUnderwater HomeWeapon Retexture Project (WRP)Wasteland DefencePower Armor SoundifiedNew Vegas Character ExpansionsMission MojaveImproved Sound FXGoodsprings HomeDetailed NormalsReal time settler Sunset Sarsaparilla HQ Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
Cyberlazy Posted June 23, 2012 Share Posted June 23, 2012 lol! that list is a good one...E0 = 224 mods. FONV is well known to become unstable above 140 mods. So you need to remove at least 84 mods to start off.You are also installing both versions of WMR mods, And thats just what I can spot off the top of my head.. Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted June 24, 2012 Share Posted June 24, 2012 Yeah, that's a huge number of mods. If you really think you must have them all, I would suggest learning how to merge mods, as many of the mod+DLC patch files can actually be merged into one with no issues, so long as you have all the master DLC or other mods they need. The 'warning' with Cyberware and your other mods is of no issue. All it does is make it easier for modders to use master files. Your best bet is to either merge all your DLC patches, or as Cyberlazy said, get rid of a minimum of 84 mods. Discussion of mod limits here. Link to comment Share on other sites More sharing options...
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