Sugram Posted October 23, 2018 Share Posted October 23, 2018 is there a mod that makes so robots no-longer take population & beds? maybe something that creates their own limit what is added to pop limit maybe in a way u don't see it, it looks like it increased pop so it works together with pop limit & so robots are still shown in pop limit, i just don't like when this 2 things interferon each other if there is no juts mod maybe there is mod that just removes robots need for beds or creates bed replacements for robots stand it looks like they are standby modebut solving the pop issue would be good to enough that it wont interfere with settlers pop limit Link to comment Share on other sites More sharing options...
Deleted57218227User Posted November 2, 2018 Share Posted November 2, 2018 That is a problem for sure. Link to comment Share on other sites More sharing options...
parchedgoose Posted November 3, 2018 Share Posted November 3, 2018 I always found it odd that the settlement of Graygarden with its 6 robots required 6 beds. Robots do not use or need beds so why? Just another Bethesda glitch I guess but yes indeed, we need a mod for this. Link to comment Share on other sites More sharing options...
Panter22 Posted November 4, 2018 Share Posted November 4, 2018 +1 Link to comment Share on other sites More sharing options...
Moraelin Posted November 8, 2018 Share Posted November 8, 2018 Well, thing is, there is one single mod that can do that, without creating the mother of all conflicts. Namely, Arthmoor's unofficial patch. IF I read the workshop scripts right -- which, granted, is a big IF -- any attempt to edit the script where that happens would conflict with the unofficial patch which AFAIK edits the same files. So would I rather build extra beds or have a mod that conflicts with the unofficial patch? Pretty sure I'd lose every time, if people had to choose between my mod and the patch, 'cause, frankly, that one does a lot more good. Link to comment Share on other sites More sharing options...
Moraelin Posted November 8, 2018 Share Posted November 8, 2018 Just to make it clear, though. The workshop and workshop parent scripts ALREADY make a difference between robots and total pop, when counting settlers. No, really, they actually have different variables for it. They're just not smart enough to actually assign beds only to the non-robots. THAT said, you also have to remember that robots don't actually HAVE a happiness, and are NOT included when calculating the average happiness. So if a settlement ONLY has robots, it doesn't matter if they want beds or not. So if you either A) only assign supply routes TO Greygarden from the other side, but never FROM Greygarden, and/or B) only build more robots in Greygarden, including as a provisioner to link to your trade network (which, yes, you CAN do with Automatron) ... then it doesn't actually matter if you build beds for the robots or not. I'm currently rocking a Greygarden with the original 6 robots, a couple more of my Automatron Mr Handys as scavengers, a couple of Loader Protectrons from home defense for even more scrap, and a couple of Securitrons as defenders, and there isn't a single bed in the cell. Sure, the game thinks I need like 20 beds, but since the robots have no happiness, it doesn't matter. As long as there is no human or ghoul settler in there, anyway. Alternately, I THINK, but haven't conclusively tested this idea: you can download the Supermutant settlers mod, which has some beds usable ONLY by supermutants. Nobody else can be assigned to them. So you might get away with adding supermutants to a robot settlement, and only have to build the supermutant beds for the supermuties. Link to comment Share on other sites More sharing options...
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