Soradoodle Posted June 23, 2012 Share Posted June 23, 2012 So I've been fiddling with this all day but finally give in to ask for help, in the past i've gotten it to work but just can't anymore. If someone could help me with this it would be greatly appreciated.I'm able to load the menu but crash when starting a new game. Load order:FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmFOOK - New Vegas.esmFOOK - New Vegas DLCs.esmIWS-Core.esmAWorldOfPain(Preview).esmMoMod.esmCraft Master.esmMore Perks.esmMore Perks for Companions.esmCASE.esmMore Perks for Dead Money.esmMore Perks for Honest Hearts.esmMore Perks for Old World Blues.esmCraft Pack.esmMore Traits.esmNSkies URWLified.esmProject Nevada - Core.esmProject Nevada - Equipment.esmWar Never Changes.esmWARZONES - Misanthropy Pure.esmWeapon Mod Expansion.esmWME - GRA.esmWME - DLCs.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmaHUD.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espReadius_NV.espThe Mod Configuration Menu.espThe Weapon Mod Menu.espIWS-MoMod.espAWOP-MoMod.esppopulatedcasino-light.espThe New Bison Steve Hotel.espFOOK - New Vegas.espFOOK - New Vegas DLCs.espPerkEveryLevel.espProject Nevada - Dead Money.espProject Nevada - Honest Hearts.espProject Nevada - Old World Blues (No Cyberware).espProject Nevada - Lonesome Road.espProject Nevada - Gun Runners' Arsenal.espNewVegasBounties.espNewVegasBountiesII.espWar Never Changes.espWar Never Changes - Seven.espMore Perks Update.espMore Perks for Companions Update.espMore Perks for Dead Money Update.espMore Perks for Honest Hearts Update.espMore Perks for Old World Blues Update.espMore Traits Update.espIWS-Core-Patrols.espIWS-Core-Guards.espIWS-Core-Civilians.espIWS-DM.espIWS-HH.espIWS-OWB.espIWS-LR.espNCR Rearmament v1.5 (Lore).espAWOPDeadMoney.espSorter - Combined.espSorter - Dead Money.espWeaponModsExpanded.espWMX-FOOKNV CP.espWMX-ShotgunCommando.espWMX-Arwen_NV_Realism.espProject Nevada - WMX.espWMX-DeadMoney.espWMX-HonestHearts.espWMX-OldWorldBlues.espWMX-LonesomeRoad.espWMX-GunRunnersArsenal.espWMX-FOOKNV-DLCs CP.espWMX-PreOrderPackClassic.espWMX-PreOrderPackCaravan.espWMX-PreOrderPackMercenary.espWMX-PreOrderPackTribal.espWeapon Mod Expansion.espWME - FOOK.espProject Nevada - WME.espWME - GRA - Weapon Integration.espWME - GRA - Vendor Reform.espWME - GRA - Unique Integration.espWME - GRA - Just Guns.espWME - GRA - Complete.espWME - GRA - Arenovalis.espWME - GRA - All Weapons.espWME - DLCs.espWME - DLCs Arenovalis.espWME - FOOK DLCs.espEVE FNV.espProject Nevada - EVE.espWMEVE.espWMX-EVE.espVurt's WFO.espFellout.espNSkies URWLifiedOWB.espNSkies URWLifiedHH.espNSkies URWLifiedDM.espBetterGamePerformanceV4.espWMEVE - FOOK.espEVE FNV-[GRA Patch for EVE 1.3].esp Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted June 24, 2012 Share Posted June 24, 2012 Right off the bat, either choose WMX or WME. Both add mods to weapons, and whichever one loads last will 'win' over the other. Having both is just opening you up for conflicts and frustration when you come across weapon mods you can't use. FOOK and PN are not known to play too nicely together. It is possible, but requires careful setup and planning, as both do similar things in similar or the same ways. Also, if you have the Project Nevada - Cyberware plugin active, then you should have the Cyberware version of the OWB patch. Make sure that the Cyberware plugin is active when installing the patch files. Also, if you don't use Cyberware, then as a note when installing, you can unselect it in the installer to not install any of its files, and save confusion or issues later. I would also suggest not using an inventory sorter mod, as both PN and FOOK have scripted sorters built in that will handle most everything automatically and without conflicts. That's just what I see, others might have other suggestions. Link to comment Share on other sites More sharing options...
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