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Help with mods


Soradoodle

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So I've been fiddling with this all day but finally give in to ask for help, in the past i've gotten it to work but just can't anymore. If someone could help me with this it would be greatly appreciated.

I'm able to load the menu but crash when starting a new game.

 

Load order:

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

FOOK - New Vegas.esm

FOOK - New Vegas DLCs.esm

IWS-Core.esm

AWorldOfPain(Preview).esm

MoMod.esm

Craft Master.esm

More Perks.esm

More Perks for Companions.esm

CASE.esm

More Perks for Dead Money.esm

More Perks for Honest Hearts.esm

More Perks for Old World Blues.esm

Craft Pack.esm

More Traits.esm

NSkies URWLified.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

War Never Changes.esm

WARZONES - Misanthropy Pure.esm

Weapon Mod Expansion.esm

WME - GRA.esm

WME - DLCs.esm

ELECTRO-CITY - CompletedWorkorders.esm

ELECTRO-CITY - Highways and Byways.esm

aHUD.esm

Project Nevada - Rebalance.esp

Project Nevada - Cyberware.esp

Readius_NV.esp

The Mod Configuration Menu.esp

The Weapon Mod Menu.esp

IWS-MoMod.esp

AWOP-MoMod.esp

populatedcasino-light.esp

The New Bison Steve Hotel.esp

FOOK - New Vegas.esp

FOOK - New Vegas DLCs.esp

PerkEveryLevel.esp

Project Nevada - Dead Money.esp

Project Nevada - Honest Hearts.esp

Project Nevada - Old World Blues (No Cyberware).esp

Project Nevada - Lonesome Road.esp

Project Nevada - Gun Runners' Arsenal.esp

NewVegasBounties.esp

NewVegasBountiesII.esp

War Never Changes.esp

War Never Changes - Seven.esp

More Perks Update.esp

More Perks for Companions Update.esp

More Perks for Dead Money Update.esp

More Perks for Honest Hearts Update.esp

More Perks for Old World Blues Update.esp

More Traits Update.esp

IWS-Core-Patrols.esp

IWS-Core-Guards.esp

IWS-Core-Civilians.esp

IWS-DM.esp

IWS-HH.esp

IWS-OWB.esp

IWS-LR.esp

NCR Rearmament v1.5 (Lore).esp

AWOPDeadMoney.esp

Sorter - Combined.esp

Sorter - Dead Money.esp

WeaponModsExpanded.esp

WMX-FOOKNV CP.esp

WMX-ShotgunCommando.esp

WMX-Arwen_NV_Realism.esp

Project Nevada - WMX.esp

WMX-DeadMoney.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

WMX-LonesomeRoad.esp

WMX-GunRunnersArsenal.esp

WMX-FOOKNV-DLCs CP.esp

WMX-PreOrderPackClassic.esp

WMX-PreOrderPackCaravan.esp

WMX-PreOrderPackMercenary.esp

WMX-PreOrderPackTribal.esp

Weapon Mod Expansion.esp

WME - FOOK.esp

Project Nevada - WME.esp

WME - GRA - Weapon Integration.esp

WME - GRA - Vendor Reform.esp

WME - GRA - Unique Integration.esp

WME - GRA - Just Guns.esp

WME - GRA - Complete.esp

WME - GRA - Arenovalis.esp

WME - GRA - All Weapons.esp

WME - DLCs.esp

WME - DLCs Arenovalis.esp

WME - FOOK DLCs.esp

EVE FNV.esp

Project Nevada - EVE.esp

WMEVE.esp

WMX-EVE.esp

Vurt's WFO.esp

Fellout.esp

NSkies URWLifiedOWB.esp

NSkies URWLifiedHH.esp

NSkies URWLifiedDM.esp

BetterGamePerformanceV4.esp

WMEVE - FOOK.esp

EVE FNV-[GRA Patch for EVE 1.3].esp

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Right off the bat, either choose WMX or WME. Both add mods to weapons, and whichever one loads last will 'win' over the other. Having both is just opening you up for conflicts and frustration when you come across weapon mods you can't use.

 

FOOK and PN are not known to play too nicely together. It is possible, but requires careful setup and planning, as both do similar things in similar or the same ways. Also, if you have the Project Nevada - Cyberware plugin active, then you should have the Cyberware version of the OWB patch. Make sure that the Cyberware plugin is active when installing the patch files. Also, if you don't use Cyberware, then as a note when installing, you can unselect it in the installer to not install any of its files, and save confusion or issues later.

 

I would also suggest not using an inventory sorter mod, as both PN and FOOK have scripted sorters built in that will handle most everything automatically and without conflicts.

 

That's just what I see, others might have other suggestions.

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