Bottletopman Posted October 26, 2018 Author Share Posted October 26, 2018 Hmm, yes, indeed.In all seriousness though that actually sounds really neat, although I can see an issue with certain looping sounds that have a release portion, such as the flamer - if the fire button was released instead of skipping to the release portion of the file it'd simply stop playing it at all, although I now wonder if it's possible to execute a stopsound when shooting begins, while getting it to play again right after the stopsound command executes. Link to comment Share on other sites More sharing options...
dubiousintent Posted October 26, 2018 Share Posted October 26, 2018 "That's why we call it an experiment, pada-wan" :devil:. -Dubious- Link to comment Share on other sites More sharing options...
Bottletopman Posted October 26, 2018 Author Share Posted October 26, 2018 Ok...we know what the problem is...now I just have to learn scripting. Lel Link to comment Share on other sites More sharing options...
dubiousintent Posted October 26, 2018 Share Posted October 26, 2018 Please see the 'Scripting' section of the wiki "Getting started creating mods using GECK" article. And the latest release of GECK Extender replaces the need for the "Powerup" plugin. -Dubious- Link to comment Share on other sites More sharing options...
Bottletopman Posted October 26, 2018 Author Share Posted October 26, 2018 (edited) Nice, to be honest the most experience I've gotten with scripting was just looking at how other plugins did it and then modifying it for my own use lol, some basic stuff I'm aware of like additemtoleveledlist which can screw your save if you decide to uninstall a mod that uses that to add something (looking at you, DLC weapons integration and adding the LAER and its mods to vendors and energy weapon lists...) but anyway, I'm primarily aiming for minimal performance impact so would gamemode be fine to use in this particular case? Or would OnFire be more suited for such a thing? My only concern about gamemode is that the documentation on it says that it runs every frame. Edited October 26, 2018 by Bottletopman Link to comment Share on other sites More sharing options...
dubiousintent Posted October 26, 2018 Share Posted October 26, 2018 That's why I suggest an EventHandler. They only trigger when their condition is met and can be terminated in their script. The "Scripting" section has links to the tutorial on creating and using it. -Dubious- Link to comment Share on other sites More sharing options...
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