Skinjack Posted October 23, 2018 Share Posted October 23, 2018 (edited) I have a question. I have a model of a bow that I finally got in-game and it looks great, animation works (although some corrections are needed due to bow warpage), etc. However, I'm having an issue with some "missing" pieces of the textures. This is textured as one uvw unwrap, and it works in other quarters of the bow I used the same texture on. It's just mirrored twice with symmetry in 3DS Max. The model "looks" fine in 3DS Max, ie no flipped polygons that I can tell. The textures show up fine in Max and Nifskope without any issues. I did "face normals", etc in Nifskope. Its only in-game that small pieces of the texture are missing. Any ideas at all what could be causing this? https://imgur.com/tWJp4QIhttps://imgur.com/pHR3z5Shttps://imgur.com/bQ46tWEhttps://imgur.com/aQomdgY I was originally thinking it was from the SLSF1_Skinned (because I was unfamiliar with that shader flag propery) but I have it in other bows I've done. I'm hoping that is a static/non-static difference. Any help is appeciated because this is driving me crazy. EDIT: Sorry. I should mention in that last picture the missing textures are that "o" shaped black on the bow leg at the top of the page. Edited October 23, 2018 by Skinjack Link to comment Share on other sites More sharing options...
Skinjack Posted October 24, 2018 Author Share Posted October 24, 2018 I've got this thing in-game where the textures and animation are working. However, the bow is still warping weirdly. https://imgur.com/AcdmU9mhttps://imgur.com/bNcT8Z0 Any suggestions on picking the weight points so it doesn't flex so strangely, because nothing I do seems to be translating to the model well. Link to comment Share on other sites More sharing options...
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