Shoneah0Tokala Posted October 23, 2018 Share Posted October 23, 2018 (edited) So name is somewhat self explanatory, I've created a chem that when used turns the player into a superhuman. there's an accompanying quest that is also meant to activate when the player is "superhuman", My transform script works completely as I intended, so does my quest; though the only way to start the quest currently is through console commands. I tried adding some relevant lines to my transformation script but it doesn't seem to make very much difference. Here is my script: Scriptname SHSS_FEVTransformationScript extends activemagiceffectRace Property SHSS_SuperhumanRace autoQuest Property SHSS_FEVQuestTimer01 autoEvent OnEffectStart (Actor akTarget, Actor akCaster) Game.GetPlayer().SetRace(SHSS_SuperhumanRace) SHSS_FEVQuestTimer01.SetStage(1)EndEvent As you can probably see I'm not a pro at papyrus by any stretch of the imagination, I found the call to quest line "[Quest Name].Setstage(1)" from looking through papyrus reference on the ck website but I'm clearly not using it right or things would be working by now.How can I alter this script to make it run. Or would I be better off attaching another script directly to the object so that my transform script is still on the MGEF, but there is a second script on the "Potion" that runs quest on object init. Maybe there's another much simpler method that I'm missing? <nb> Adding a duration to my MGEF is not ideal as that appears to use real-time and I want my effect to wear down during game-time progression. Edited October 23, 2018 by Shoneah0Tokala Link to comment Share on other sites More sharing options...
Shoneah0Tokala Posted October 23, 2018 Author Share Posted October 23, 2018 Also I'd like to point out that I've tried a couple of variations such as"Game.GetQuest(SHSS_FEVTQuestTimer01).SetStage(1)", "Game.SetStage(SHSS_FEVQuestTimer01, 1)", "Game.GetQuest().SetStage(SHSS_FEVQuestTimer01, 1)", "Game.GetPlayer().SetStage(SHSS_FEVQuestTimer01, 1)"Evidently these didn't work either :/ Link to comment Share on other sites More sharing options...
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