Roby65 Posted June 23, 2012 Share Posted June 23, 2012 Hi guys, i started to mod fnv for a project, and for this project i need to make an actor manual aim with an angle.For testing i've chosen to use the console, so i create the npc and give it a weapon and ammo, i make him equip the weapon, and i do: SetAlert 1 This makes him aim, then i do SetRotation z 1 And this works, it moves the aim.But i also need to make the npc aim using iron sight, so i do: PlayGroup aimis 1 And the actor now is in iron sight mode, but then i can change the x axis (it works), but when i set the z axis (it worked with the actor aiming normally) it just doesn't change anything. I know, probably it's because i cant set the anim in this way, bu so how can i make the actor aim in iron sight mode? Roby Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted June 24, 2012 Share Posted June 24, 2012 You could try setting up a script with an aiming or combat package that will tell the actor to aim at a placed XMarker (placed in GECK). Place the XMarker where you want them to aim, and then have the package set as a Use Weapon type with the location being the XMarker you placed. A bit more involved than just consoling it, but it'll let you control it exactly. Link to comment Share on other sites More sharing options...
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