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Actors aiming?


Roby65

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Hi guys,

 

i started to mod fnv for a project, and for this project i need to make an actor manual aim with an angle.

For testing i've chosen to use the console, so i create the npc and give it a weapon and ammo, i make him equip the weapon, and i do:

 

SetAlert 1

 

This makes him aim, then i do

 

SetRotation z 1

 

And this works, it moves the aim.

But i also need to make the npc aim using iron sight, so i do:

 

PlayGroup aimis 1

 

And the actor now is in iron sight mode, but then i can change the x axis (it works), but when i set the z axis (it worked with the actor aiming normally) it just doesn't change anything.

 

I know, probably it's because i cant set the anim in this way, bu so how can i make the actor aim in iron sight mode?

 

Roby

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You could try setting up a script with an aiming or combat package that will tell the actor to aim at a placed XMarker (placed in GECK). Place the XMarker where you want them to aim, and then have the package set as a Use Weapon type with the location being the XMarker you placed. A bit more involved than just consoling it, but it'll let you control it exactly.
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