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Sword and Axe perks swapped + Daggers


deadarmour

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Something that always struck me as odd...

 

Swords cut and pierce, axes chop.

 

 

The perks I think should be swapped over:

 

Axe's Limbsplitter and Hack and Slash should do crit

Sword's Deepwounds and bladesman should do bleed

 

As the sword does less damage in each hit, a DOT would be more noticable/benificial to stack. The names even sound like that's what they should have done all along :blink:

 

Bleed damage should also be increased substantially, with daggers included in the one-handed blade perk.

 

 

 

Hopefully someone else thinks this is a good idea. It's has been bugging me since day 1, and I can't find any mods or anyone else mentioning it. :wallbash:

Thanks in advance :tongue:

Edited by deadarmour
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This is kinda what I was thinking...

 

With the bleed:

 

I was thinking stackable up to three times

 

Greatsword/Sword/Dagger

Rank 1- 50/75/100% weapon damage bleed

Rank 2- 75/100/125% weapon damage bleed

Rank 3- 100/125/150% weapon damage bleed

 

Lasting 5 seconds (each hit would refresh and add to the stack)

(Might be a little OP; maybe dot time longer, chance to apply less like 50%).

 

Crit should do more damage also:

 

Waraxe/Battleaxe

Rank 1- 10% Crit chance 25/50/75% weapon damage

Rank 2- 15% Crit chance 50/75/100% weapon damage

Rank 3- 20% Crit chance 75/100/125% weapon damage

 

Maybe my numbers are a little high, but because the axe is slower, the chance to crit comes around less.

Oh, also It'd be cool if maces/warhammers had a chance to stagger:

 

Mace/Warhammer

Rank 1- 10% Chance to stagger, ignore 25% of armour

Rank 2- 15% Chance to stagger, ignore 50% of armour

Rank 3- 20% Chance to stagger, ignore 75% of armour

 

So that there is at least some benefit when attacking less well-armoured opponents.

Edited by deadarmour
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