deadarmour Posted June 23, 2012 Share Posted June 23, 2012 (edited) Something that always struck me as odd... Swords cut and pierce, axes chop. The perks I think should be swapped over: Axe's Limbsplitter and Hack and Slash should do critSword's Deepwounds and bladesman should do bleed As the sword does less damage in each hit, a DOT would be more noticable/benificial to stack. The names even sound like that's what they should have done all along :blink: Bleed damage should also be increased substantially, with daggers included in the one-handed blade perk. Hopefully someone else thinks this is a good idea. It's has been bugging me since day 1, and I can't find any mods or anyone else mentioning it. :wallbash:Thanks in advance :tongue: Edited June 23, 2012 by deadarmour Link to comment Share on other sites More sharing options...
deadarmour Posted June 24, 2012 Author Share Posted June 24, 2012 (edited) This is kinda what I was thinking... With the bleed: I was thinking stackable up to three times Greatsword/Sword/DaggerRank 1- 50/75/100% weapon damage bleedRank 2- 75/100/125% weapon damage bleedRank 3- 100/125/150% weapon damage bleed Lasting 5 seconds (each hit would refresh and add to the stack)(Might be a little OP; maybe dot time longer, chance to apply less like 50%). Crit should do more damage also: Waraxe/BattleaxeRank 1- 10% Crit chance 25/50/75% weapon damageRank 2- 15% Crit chance 50/75/100% weapon damageRank 3- 20% Crit chance 75/100/125% weapon damage Maybe my numbers are a little high, but because the axe is slower, the chance to crit comes around less.Oh, also It'd be cool if maces/warhammers had a chance to stagger: Mace/WarhammerRank 1- 10% Chance to stagger, ignore 25% of armourRank 2- 15% Chance to stagger, ignore 50% of armourRank 3- 20% Chance to stagger, ignore 75% of armour So that there is at least some benefit when attacking less well-armoured opponents. Edited June 24, 2012 by deadarmour Link to comment Share on other sites More sharing options...
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